Custom Morphs from Daz into Blender
Okay, so I have been researching all day and have come up with very little, so I don't know if no one has run into this or if there's a term that I don't know about that I should be googling, I really, really hope someone out there has an idea. Okay, so I have Facemotion which takes an fbx file and turns that into facial movements on a Daz character. The keyframes show up under properties, morphs, FaceCap and then there's a bunch of settings for the entire face like shapes_cheekpuff for example. Since these are not bones, if I export a pose animation, they do not get saved in the pose file and won't show up in Blender through diffeomprhic if I import pose action. Now I just discovered that in diffeomorphic, if I clicked on import custom morphs, I can bring in all of the morphs from Facemotion and they show up on the bottom. So now how would I go about getting the keyframes from daz with all of these morphs to get written into keyframes that would be importable to diffeomorphic through the import action option (or something else that I might not be aware of) in order to get it to read the keyframes and use the custom morph for the facial animation? I hope this makes sense.
Now I have tried this at length with FBX's, so I don't think that is an option. Thank you so much for any and all help!
Comments
This is just a guess but the only thing I could think of is using the BHV retargeter but I'm unsure if it works on anything more than the base skeleton. https://diffeomorphic.blogspot.com/p/bvh-retargeter.html
Hmmm, this is definitely a good idea! I'll have to play around with it some more, I don't know if it's just the base skeleton or not though. I just tried to import it as a bvh and it shows it could not detect armature because top of spine iPectoral has 0 children. I've done nothing but brought the character into blender. But I'll play around with it some more!
I'm amazed I can't just mark to add all the morphs when I click export pose.