Bryce Materials question.

CardinalBigglesCardinalBiggles Posts: 41
edited December 1969 in Bryce Discussion

When a Bryce model file includes a .mtl file, where should this be placed in the Bryce programme?

Comments

  • ChoholeChohole Posts: 33,604
    edited July 2014

    The MTL files are just a guide, to show which textures the model requires. Normally you only get an MTL file with a model which is an OBJ

    true Bryce models are OBP

    I keep my OBJs and the MTL files in a folder called (very creatively :-)) my OBJ files which is just on my Hard drive, as OBJs need to be imported into Bryce, not stored within the Bryce file structure.

    Post edited by Chohole on
  • CardinalBigglesCardinalBiggles Posts: 41
    edited July 2014

    Thank you very much chohole, you have explained many things that have puzzled me, very much better than the Bryce manual did. :) :)


    P.S. Cardinaless Biggles (or should that be Cardinaless Worrals?), is a great fan of your work.

    Post edited by CardinalBiggles on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    Good, glad I could help.

    If you want to use the model regularly you can turn it into an OBP yourself within Bryce and store it in the Object Presets Library. It will then store all the materials in the preset, to save having to look for them.

  • CardinalBigglesCardinalBiggles Posts: 41
    edited December 1969

    Thank you once again! As we now have a 64bit computer with 8Gb RAM (and made Bryce large address aware), we hope to be able to use your very nice bridge.

  • HoroHoro Posts: 10,643
    edited December 1969

    @CardinalBiggles - once you have doubts where Bryce stuff belongs, this document http://www.horo.ch/docs/mine/pdf/BryceContent_v4.pdf may answer the questions.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Thank you once again! As we now have a 64bit computer with 8Gb RAM (and made Bryce large address aware), we hope to be able to use your very nice bridge.

    LOL, that bridge really needs to be done again, and parts labelled properly. It was done a few years ago, and the boolean mesh is a mess. but it does work.

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