Recommend auxiliary character lighting set
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Can anyone recommend a lighting set I can position the an applied light rig too that will give good high contrast dramatic lighting in the DAZ Sun-Sky iRay setup between 8PM - 6AM? I know it's not 'natural' but 'dramatic' but I wait the characters to be lit dramatically.
I am trying out the BOSS Portrait Studio Lights now but I prefer something easier and more lightweight with only DAZ photometric lights and no reflectors and all that mumble jumble that never fits in a camera view intended for anything other than a tight portrait..
I prefer lightweight like j.cade's old product, Painter's Lights product. I don't want to alter the iRay settings as those are configured for the environment's look and not to give nice lighting for the character subjects in the scene. And those are not bright and contrasty enough in most iRay settings.
I just realized something, maybe I need to change the iRay settings from Sun-Sky to Dome & Scene for them to be effective in the render.
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Nevermind - I forgot & rediscovered that Sun-Sky vs Dome & Scene causes orders of magnitude dimmer photometric lights (spot, point, ...) in your scene than does using Dome & Scene when they render as expected. What's so confusing is that the textured shaded openGL preview shows the photometric lights working on both Dome & Scene and Sun-Sky and they both render too but the Sun-Sky render the photometric lights are weakened to the extent that they can be difficult to discern any added lighting at all.
I guess that has something to do with the way the light bounces are handled differently between Sun-Sky vs Dome & Scene. Any body know the primary lighting model differences that would cause that? I am curious now. Thanks.