saving a geometry visibilty change

I have a character I use frequently that wears a hat. The hair style I use pokes through, so I just use the geometry editor and "hide selected"  to give him a "haircut". If I whack off the top third. it looks fine. Is there a way to save this geometry so I don't have to go through the process each time?

Comments

  • PerttiAPerttiA Posts: 10,024

    Have you tried Creating a Surface from selected, copying the materials from an other surface of the hair and then using Cutout Opacity to hide the new surface?

  • tophandtophand Posts: 123

    I'll give that a shot!!!  Thank you

  • PerttiAPerttiA Posts: 10,024

    Likewise, I had not thought about using geometry editor for that purposesmiley

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