Is there a way to un-conform a part of an outfit?

3dOutlaw3dOutlaw Posts: 2,479
edited December 1969 in Daz Studio Discussion

I've got a pair of pants that I do "not" want to conform to the feet...the rest is good, but when I place the feet in a high-heel pose, the front of the pants will stretch downward in the front, since the foot is tilted steeply down.

I was thinking maybe to delete a bone, or something...?

This would be for V4, A3, etc...not for Genesis

Comments

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    3doutlaw said:
    I've got a pair of pants that I do "not" want to conform to the feet...the rest is good, but when I place the feet in a high-heel pose, the front of the pants will stretch downward in the front, since the foot is tilted steeply down.

    I was thinking maybe to delete a bone, or something...?

    This would be for V4, A3, etc...not for Genesis

    You can delete the foot bones if you like. The bone editor looks like a bone with a bandaid across it, and when you click it the bones will appear. Right-click the foot bone and choose delete--delete bone.

  • 3dOutlaw3dOutlaw Posts: 2,479
    edited December 1969

    Ah, the bone with the pencil (Joint Editor)? I will give it a try, thanks!

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    No need to delete the bone, just rotate it back the other way that the conforming is forcing it. Select the foot bones in the trouser legs (you'll probably need to use the Scene tab, you can't do this in the Viewport), and adjust the Bend dial in the Parameters tab until the bottom of the leg looks right. I do this all the time — I have A3-based characters with non-standard legs who seem to like the bell-bottoms in the Hippie Chick clothes set.

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