Inside a pocket render scene
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in The Commons
Hi!
I need to render a scene of some things inside a pocket, but I don't figure out how to do it. I need it's dark inside with a light from outside which illuminates a little the things inside. Any idea how to create it, guys?
Comments
Is the camera inside the pocket looking at the items?
Or are you looking into the pocket to show what is inside?
Or perhaps a it's one of those "X-ray view" type depictions... where you can see through the fabric to reveal what is inside?
This feels like it would be best done in layers. You can use some isolated specular spots to get a good outline of shape and form, also, and then layer it in for a really nice effect of light covering the tops of the items that are otherwise in darkness.
So once you get the things in the pocket such that 'autofit' hugs the pants somewhat about the pocket contents you use create a geoshell about each of the pockert items, copy & paste the surfaces from the original items to the geoshells, and then use the Surface Editor/Geometry Editor to select a subset of polygons on the surfaces that would be directly lit by light coming in the pocket & change those to be emmsively lit after you finish creating the new surfaces that will be emmissively lit. Maybe you're lucky and there are already surfaces present on the models so that you need not edit the surfaces at all because the ones you want to change to emmissive already have surfaces nicely divided for the way the items are tucked into the pocket. Adjust the emmisive light until it looks realistic. Not too bright, not too dim.
Thank you for your advises guys. The fact is I'm still a beginner and I don't know how to create it by myself. That's why I'd like to know if someone with free time could create a free model for me? I'd add the things inside, I just need the pocket model with darkness inside and an outside light which illuminates a little inside the things. I'd add the fabric textures too. I'd thank so much to the person who could help me with this :)
It feels like you are over thinking this... Why create the pocket and work inside of it?
If you create a dark scene, you can pose the items as needed and light it from above. In post processing you can add elements to appear as if the scene was inside the pocket.
Think like how a budget cinematographer might create a night scene while filming in daylight. Or creating an underwater scene while in a dry sound stage.
You don't have to create the environment, you just have to create the illusion of the environment.