Committing to just one Base Model Group

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Comments

  • 3Diva said:

    I'm just starting out, but documenting some of the journey in the 3D Comic Book thread: https://www.daz3d.com/forums/discussion/comment/6054302/#Comment_6054302

    Thanks for this.  I think I will be very active in this forum.  I'm liking your comic so far.  Would love to pick your brain about some shaders and stuff.  I may start posting my Scarlet and Sister Rachel stuff over there as well.

  • TheKDTheKD Posts: 2,706

    I usually stick with the generation I got, until the next one is robust enough to entice me to switch. On G8 now obviously.

  • GazzalodiGazzalodi Posts: 50
    edited October 2020
    nicstt said:

    Simple to do, and I have the process streamlined now. I'd have to spend the time figuring it out; I'd be curious to see the process if you have a link.

    ... But, they work in studio that way and then obviously export to Blender. I rarely render in Studio, but have the option.

    The textures are converted to G3/8 UVs they work in daz just fine.  Set up takes about 30 minutes and then conversion is pretty much instantanious as you load, bake, save, load, bake save... etc... to your hearts content.  I use Blender 2.74 for the process, it's pretty easy to follow the setup in the tutorial using it 2.74.

    http://the-freehold.com/wp-content/uploads/2015/09/Texture-Conversion-Using-Daz-Studio-and-Blender.pdf

    PS - thanks J Cade for figuring it out and sharing the original idea.  Not sure how you don't think it's streamlined though.  I can convert a character in just a couple minutes.  Maybe 10 if they have a bunch of alternative texture maps.

    Post edited by Gazzalodi on
  • 3Diva3Diva Posts: 11,748
    3Diva said:

    I'm just starting out, but documenting some of the journey in the 3D Comic Book thread: https://www.daz3d.com/forums/discussion/comment/6054302/#Comment_6054302

    Thanks for this.  I think I will be very active in this forum.  I'm liking your comic so far.  Would love to pick your brain about some shaders and stuff.  I may start posting my Scarlet and Sister Rachel stuff over there as well.

    hahah Thank you! I'm glad you're liking it so far. :) I hope to see you posting there - I love to see more people getting interested in making 3D comics!

  • j cadej cade Posts: 2,310
    Gazzalodi said:
    nicstt said:

    Simple to do, and I have the process streamlined now. I'd have to spend the time figuring it out; I'd be curious to see the process if you have a link.

    ... But, they work in studio that way and then obviously export to Blender. I rarely render in Studio, but have the option.

    The textures are converted to G3/8 UVs they work in daz just fine.  Set up takes about 30 minutes and then conversion is pretty much instantanious as you load, bake, save, load, bake save... etc... to your hearts content.  I use Blender 2.74 for the process, it's pretty easy to follow the setup in the tutorial using it 2.74.

    http://the-freehold.com/wp-content/uploads/2015/09/Texture-Conversion-Using-Daz-Studio-and-Blender.pdf

    PS - thanks J Cade for figuring it out and sharing the original idea.  Not sure how you don't think it's streamlined though.  I can convert a character in just a couple minutes.  Maybe 10 if they have a bunch of alternative texture maps.

    TBF that actually is more streamlined than how I did it. having the set of blank textures already applied was an improvement not thought of by me, so I was saving out everything manually which was very much less than fun.

     

  • Ron KnightsRon Knights Posts: 1,805

    I stepped away from DAZ for a few months, or years (I lose track of time.) When I returned, DAZ introduced a series of "mature" characters. I was ecstatic, because, for a decade or more, old folks were pretty much ignored. Suddenly there were many characters, available in Pro Packs even! We had plenty of supporting products, such as walkers, etc. I like getting the Genesis 8 characters.

    But I want variety. So I look for old folks characters in Genesis (1), Genesis 3, "4th Generation characters such as Michael and Victoria 4. Sometimes I focus only on getting stuff for Michael 4 & Victoria 4. I dig around to find the characters, hair, beards, clothes and poses. I bought several different items today, and all were for Victoria 4, Michael 4 and Genesis (version 1.)

  • I stepped away from DAZ for a few months, or years (I lose track of time.) When I returned, DAZ introduced a series of "mature" characters. I was ecstatic, because, for a decade or more, old folks were pretty much ignored. Suddenly there were many characters, available in Pro Packs even! We had plenty of supporting products, such as walkers, etc. I like getting the Genesis 8 characters.

    But I want variety. So I look for old folks characters in Genesis (1), Genesis 3, "4th Generation characters such as Michael and Victoria 4. Sometimes I focus only on getting stuff for Michael 4 & Victoria 4. I dig around to find the characters, hair, beards, clothes and poses. I bought several different items today, and all were for Victoria 4, Michael 4 and Genesis (version 1.)

    I think they stepped up their game with old folks in the Genesis 8 line and I love it.  There truly is plenty of diversity now, especially if you can this with the older stuff.

  • kyoto kidkyoto kid Posts: 41,257
    edited October 2020

    ...I pulled the cord and got off the bus with G3 for financial reasons as I am now on a meagre fixed income, so having to "retool" all over again to make G8 as useful for my purposes as G3, is just not in the cards. Also as there would be no more updates for GenX (since the PA is no longer with us) that was a factor as well (I use GenX for adding additional shapes/morphs into the mix for custom character development). 

    I do have a few of the more "unique" G8 characters but I convert them to G3.

    Post edited by kyoto kid on
  • kyoto kid said:

    ...I pulled the cord and got off the bus with G3 for financial reasons as I am now on a meagre fixed income, so having to "retool" all over again to make G8 as useful for my purposes as G3, is just not in the cards. Also as there would be no more updates for GenX (since the PA is no longer with us) that was a factor as well (I use GenX for adding additional shapes/morphs into the mix for custom character development). 

    I do have a few of the more "unique" G8 characters but I convert them to G3.

    I've been wanting to go back to GenX to get some characters from V4 into G3 but I've never been able to get it to work right.  Is it possible to go from V4 to G3 to G8 with everything that's available for conversions?

  • PerttiAPerttiA Posts: 10,024
    kyoto kid said:

    ...I pulled the cord and got off the bus with G3 for financial reasons as I am now on a meagre fixed income, so having to "retool" all over again to make G8 as useful for my purposes as G3, is just not in the cards. Also as there would be no more updates for GenX (since the PA is no longer with us) that was a factor as well (I use GenX for adding additional shapes/morphs into the mix for custom character development). 

    I do have a few of the more "unique" G8 characters but I convert them to G3.

    I've been wanting to go back to GenX to get some characters from V4 into G3 but I've never been able to get it to work right.  Is it possible to go from V4 to G3 to G8 with everything that's available for conversions?

    You can do conversions in Blender as well, I have done a few.

    First, load a G8 Base figure or the Developer version into the scene, (if base figure, delete the lashes)
    If you haven't exported the G8 to OBJ before, change it to base resolution and export OBJ.
    Load the figure that you want to transform into a G8 morph, scale the figure to match the height of G8, check that it is base resolution and export OBJ.
    In Blender, do not move or scale the figures. Start moving the vertices of the G8 OBJ to match the ones of the reference OBJ.

    Doesn't take that long, especially if you are only doing the head.

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