rigging-joint editor tutorials?

ssweetessweete Posts: 115
edited December 1969 in Daz Studio Discussion

ive gotten my very first doll model up to this
but am now looking for more info on using the joint editor to finish fixing the bones and bends.
this sure is a learning experience.

any and all tips and tuts wanted.
thanks
kisses
ss

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited December 1969

    Are you making it a legacy rig or a TriAx rig?

  • ssweetessweete Posts: 115
    edited December 1969

    Legacy
    The grouping tool wont do symmetry either and the model is symmetrical.
    What I need is how to move and resize the bones
    As the elbow ended up to high on the arms

  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited December 1969

    The Joint editor tool should default to centre/end point mouse - drag the red dots to repositon the endpoints, then use the button in Tool Settings or the right-click menu to snap the centres to the end point of the parent's bone. Falloff angles move with the centre, but if you used the falloff spheres you will need to adjust them manually.

  • ssweetessweete Posts: 115
    edited December 1969

    I dont even get falloff spheres to show up.
    Ill try that snap in tools

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