Possible to use denoiser after the render? Script or something?
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Hi all,
I have a scene that just barely fits on my card, 9 G8 figures (only 3 distinct texture sets though) in a medieval tavern. Once it gets to 300 iterations I wanted to use the denoiser, but the additional memory consumption crashes DS.
Is there a way to run the render through the denoiser after the render? Probably not, but it can't hurt to ask.
Post edited by Paradigm on
Comments
not the denoiser built into daz but there are other ai denoisers you can use.
mCasual has a script to run the intel denoiser from inside studio with a ui
https://sites.google.com/site/mcasualsdazscripts9/mcjdenoise
instructions for installing and its requirements are on that page
Yes - doing it after the fact is not only possible, but better more than one way. Since it's non-destructive, you can blend it to taste with the original render, plus it doesn't use any VRAM during rendering for de-noising like you've already figured out.
Anyway, I've got it setup so I can right-click on files and just select Denoise, or otherwise de-noise via script. Check out this thread for info about running the Intel or nVidia algorithms:
https://www.daz3d.com/forums/discussion/comment/4444116/#Comment_4444116
https://www.daz3d.com/forums/discussion/316206/denoise-renders-and-save-a-lot-of-time-nvidia-not-reqd
HTH.
- Greg
I personally set my denoiser to run at 512-1024 depending how long the render is...
I use the drag and drop one set up by @Taoz a LOT: https://www.daz3d.com/forums/discussion/comment/4444496/#Comment_4444496
It works really well.