Possible to use denoiser after the render? Script or something?

ParadigmParadigm Posts: 421
edited October 2020 in The Commons

Hi all,

I have a scene that just barely fits on my card, 9 G8 figures (only 3 distinct texture sets though) in a medieval tavern. Once it gets to 300 iterations I wanted to use the denoiser, but the additional memory consumption crashes DS.

Is there a way to run the render through the denoiser after the render? Probably not, but it can't hurt to ask.

Post edited by Paradigm on

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