Making head only morphs?

Sorry to say but for me Face Transfer isn't really cutting it for making accurate digital doubles (I know, there's a bunch of good face morph tools on the marketplace). Since DAZ3D can through GoZ work alongside ZBrush, which in turn can also work with Character Creator, I was wondering is it possible to use the Headshot plugin in CC to make a good looking face, export it to Zbrush and use GoZ to convert it into a face morph for use in DAZ?

I've seen tutorials on how to make body morphs for DAZ via Zbrush and GoZ before, but found none for the head morphs...

Comments

  • LeanaLeana Posts: 11,812

    What mesh does that headshot plugin work on? You can't use GoZ to convert some random mesh into a morph for the Genesis line.

  • lilweeplilweep Posts: 2,550
    edited October 2020
    Leana said:

    What mesh does that headshot plugin work on? You can't use GoZ to convert some random mesh into a morph for the Genesis line.

     

    can you project random mesh onto genesis in Z brush?  (ive never used zbrush but i thought this was possible)

    Post edited by lilweep on
  • nicsttnicstt Posts: 11,715

    Just remember, if you're projecting someone else's mesh onto Genesis, then you need to make sure the licence allows that.

  • Seven193Seven193 Posts: 1,103
    edited October 2020
    lilweep said:

    can you project random mesh onto genesis in Z brush?  (ive never used zbrush but i thought this was possible)

    Not "project", it's more like "wrap".  ZBrush has a plugin called ZWrap that uses technology from Russian3DScanner (R3DS).  It lets you wrap one mesh's topology over another. And if you didn't have ZBrush, then you could do the same thing with R3DS by itself using two meshes with different topology.

    So, it works like this. You have this custom head model you want to create a morph from.  You can use R3DS to wrap the Genesis head over your custom head.  But, it's not that straightforward, because you may have to mask out certain areas, like the ears, eyes, mouth, and nostrils, because they're most likely not compatible.  After you're done wrapping, you can export the wrapped version out to .obj file, and them import into Morph Loader Pro, and create a morph out of it.

    Post edited by Seven193 on
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