The limitations of Dforce

I am not to clever technically speaking but after some time of messing around with DS and some excellent help from this forum I can pretty much manage to create the things I want to within some limits. One limit is I found Iray wasnt suited to my machine, an iMac of some age now, and so I I used the ecellent Reality 4 render which links to Lux. Is getting a bit old now as am I, but I really like it and I get some good results, well good enough for me as a hobbyist.

Now with the introduction of Dforce I am starting to find things starting to become difficult. Finding content for the older versions of Genesis is while not impossible, certainly limted to some extent. Almost everything in the store seems to be for G8 and similarly clothing is almost all DForce. 

I dont mind acquiring Dforce content, in fact I would really like to use DForce, but whenever I have tried to learn how to use this its very much like watching paint dry and my machine sometimes crashes. I have to assume that the Dynamic Clothing Control that I purchased way back in 2010 was a precursor to dForce but I never managed to get any joy from that back then.

So my questions are is my machine capable of employing anything dForce related, would buying anything dForce related such as the equivelant of Dynamic Clothing Control for dForce and clothes and hair, or would this be wasting money. I am assuming that my computer is no longer good enough for this tech. That being the case can anyone advise the best machine or possibly add ons to my existing one to allow me to enjoy the full range of options within Daz.

These are the specs of my current machine

  Model Name:    iMac

  Model Identifier:    iMac12,2

  Processor Name:    Intel Core i5

  Processor Speed:    2.7 GHz

  Number of Processors:    1

  Total Number of Cores:    4

  L2 Cache (per Core):    256 KB

  L3 Cache:    6 MB

  Memory:    16 GB

  Boot ROM Version:    87.0.0.0.0

  SMC Version (system):    1.72f2

  Serial Number (system):    available on request

  Hardware UUID:                available on request

Thanks for any help you can offer

 

 

Comments

  • TBorNotTBorNot Posts: 369

    Just starting dForce too, on a Mac Mini.  Some things work fast, some things very very slow.  I have found a couple of things that help.  For the Casual Suit Jacket, using the newest Mac Mini, changing "Start Bones from Memorized Pose",  Off 57sec, On 2m10sec.  Sometimes you need this, sometimes you don't.  I also found you can shave 10 seconds off the time by making some parts "Visible in Simulation" : Off.  This was just a simple figure wearing a coat, so in a complicated simulation you could gain a lot.

    I also found you can sometimes get a better result if you turn your figure upside down, run the simulation, then turn the figure right side up and run the simulation again.  This helps with long hair and capes, since the material doesn't get inside the main figure and do all kinds of weird things.  :-)

     

     

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