Problem with Transfer Utility
Hi. Need clothing for use in Unity3D (i.e. with bones). I made a t-shirt in Marvelous. Then in .obj and in DAZ. Get dressed - dressed, but after the transfer "breaks". Moreover, if you do it in T-pose, the transfer is obtained without problems. What am I doing wrong?
Screenshot_1.jpg
741 x 794 - 66K
Comments
Please put the Viewport in Smooth Shaded mode if you need to show a (partially) nude figure.
Yes, you should model around the base pose if at all possible. Using the Bake Joint Rotations command (from the Joint Editor tool's option menu) does provide a way to work on a posed figure, but you have to zero out the JCMs and then when the item is rigged you have to adjust its pose to match the zero pose and bake its rotations. Similarly, it's best to work with the base shape though in this case (as long as there is no scaling or translation in the shape) you can select Use Current for the Source Shape in the Transfer Utility and check the Reverse Source Shape from Target option.