3D OBJ Shoe file - Add onto Genesis 8 female

i have an obj file of some converse shoes that i want to import onto the genesis 8 model before i change her pose, but im struggling to figure out how to 'link the shoes to the figure' so that the shoes move with the body when i edit the pose. is this possible? Thanks!

Comments

  • Is it one file for the whole pair of shoes or do you have separate files for each shoe?

  • aimeegaimeeg Posts: 0

     

    Is it one file for the whole pair of shoes or do you have separate files for each shoe?

    currently the OBJ file is both shoes in one file. i tried to follow some steps i found online by rigging the obj and fitting it to the figure but the outcome was not correct - see attached photo. 

    when i move the legs now, the shoes move with the legs, but unfortunatley, the shoes are not in the correct positition, even thought i postitioned these in the correct place before fitting.

    Screenshot 2020-10-05 at 7.38.55 PM.png
    558 x 558 - 86K
  • Right, they really need to be correctly placed to fit the base figure in its zero pose. The first thing you need to do is split the shoes into separate OBJ files, somethign you can do in DS itself fairly easily:

    1. Make sure the shoes are selected, and for simplicity have nothing else loaded
    2. Tools>Geometry Editor
    3. Right-click in the Viewport>Slection Mode>Marquee Selection
    4. Drag a rectangle around one shoe (probably easiest of you switch the view to Front or Top)
    5. Right-click>Geoemtry Editing>Delete Selected Polygon(s)
    6. File>Export, select OBJ as the format if it isn't, give it a new name (e.g. Converse Right Model), in the options dialogue use the Daz Studio preset

    The reload the original, two-shoe OBJ and do the same to get the other foot.

    Import both shoes and load the base figure, then

    1. use the transform tools to get one of the shoes lined up with the correct foot.
    2. Edit>Copy>Copy Selected item(s)
    3. select the other shoe
    4. Edit>Paste>Paste To Selected item(s)
    5. Now in the Parameters pane invert the X Translation and the Y and Z Rotations (make them negative if they are positive or vice versa) - the second shoe should now line up with the other foot
    6. Hide the base figure, and any other objects in the scene, leaving just the shoes
    7. File>Export, OBJ Format, Converse Fitted, use the Daz Studio preset

    Now if you reimport that OBJ you should have a version with both shoes aligned with the base figure, and the Transfer utility should give the desired result.

     

  • aimeegaimeeg Posts: 0

    Right, they really need to be correctly placed to fit the base figure in its zero pose. The first thing you need to do is split the shoes into separate OBJ files, somethign you can do in DS itself fairly easily:

    1. Make sure the shoes are selected, and for simplicity have nothing else loaded
    2. Tools>Geometry Editor
    3. Right-click in the Viewport>Slection Mode>Marquee Selection
    4. Drag a rectangle around one shoe (probably easiest of you switch the view to Front or Top)
    5. Right-click>Geoemtry Editing>Delete Selected Polygon(s)
    6. File>Export, select OBJ as the format if it isn't, give it a new name (e.g. Converse Right Model), in the options dialogue use the Daz Studio preset

    The reload the original, two-shoe OBJ and do the same to get the other foot.

    Import both shoes and load the base figure, then

    1. use the transform tools to get one of the shoes lined up with the correct foot.
    2. Edit>Copy>Copy Selected item(s)
    3. select the other shoe
    4. Edit>Paste>Paste To Selected item(s)
    5. Now in the Parameters pane invert the X Translation and the Y and Z Rotations (make them negative if they are positive or vice versa) - the second shoe should now line up with the other foot
    6. Hide the base figure, and any other objects in the scene, leaving just the shoes
    7. File>Export, OBJ Format, Converse Fitted, use the Daz Studio preset

    Now if you reimport that OBJ you should have a version with both shoes aligned with the base figure, and the Transfer utility should give the desired result.

    Hi Richard,

    i followed the above instructions and was able to fit the shoes to the genesis model thanks!

    i exported the model in T-pose as an obj file so that i could import into Clo3d. i then set the genesis model in daz3d in a new pose, saved again as a obj and imported as a morph target into clo3d to change the pose automatically. however as you can see from the below photo, one shoe is darker than the other. i cannot understand why this is? do you know what could be wrong? is it daz or clo?

    thanks

     

    Screenshot 2020-10-15 at 6.13.41 PM.png
    808 x 472 - 93K
  • aimeegaimeeg Posts: 0

    Right, they really need to be correctly placed to fit the base figure in its zero pose. The first thing you need to do is split the shoes into separate OBJ files, somethign you can do in DS itself fairly easily:

    1. Make sure the shoes are selected, and for simplicity have nothing else loaded
    2. Tools>Geometry Editor
    3. Right-click in the Viewport>Slection Mode>Marquee Selection
    4. Drag a rectangle around one shoe (probably easiest of you switch the view to Front or Top)
    5. Right-click>Geoemtry Editing>Delete Selected Polygon(s)
    6. File>Export, select OBJ as the format if it isn't, give it a new name (e.g. Converse Right Model), in the options dialogue use the Daz Studio preset

    The reload the original, two-shoe OBJ and do the same to get the other foot.

    Import both shoes and load the base figure, then

    1. use the transform tools to get one of the shoes lined up with the correct foot.
    2. Edit>Copy>Copy Selected item(s)
    3. select the other shoe
    4. Edit>Paste>Paste To Selected item(s)
    5. Now in the Parameters pane invert the X Translation and the Y and Z Rotations (make them negative if they are positive or vice versa) - the second shoe should now line up with the other foot
    6. Hide the base figure, and any other objects in the scene, leaving just the shoes
    7. File>Export, OBJ Format, Converse Fitted, use the Daz Studio preset

    Now if you reimport that OBJ you should have a version with both shoes aligned with the base figure, and the Transfer utility should give the desired result.

     

    Hi Richard,

    i followed the above instructions and was able to fit the shoes to the genesis model thanks!

    i exported the model in T-pose as an obj file so that i could import into Clo3d. i then set the genesis model in daz3d in a new pose, saved again as a obj and imported as a morph target into clo3d to change the pose automatically. however as you can see from the below photo, one shoe is darker than the other. i cannot understand why this is? do you know what could be wrong? is it daz or clo?

    Screenshot 2020-10-15 at 6.13.41 PM.png
    808 x 472 - 93K
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