How do I get the cloth to drape around the leg and foot.

Hi everyone smiley .  How do I get the cloth to drape around the leg and foot.  As you can see in the attached partial render the leg and foot pass through the cloth.  Is this known as collisions and how can I rectify it please?  I have tried moving the foot and leg but it doesn't look right.

 

Thanks

 

Gill

DazExGR.jpg
1920 x 1200 - 997K

Comments

  • GordigGordig Posts: 10,051

    From that screenshot, it looks like the cloth isn't rigged, potentially at all. What outfit is that? It might have morphs for posing instead of rigging that autofollows the figure. Failing that, you could always try a dForce simulation.

  • Gordig said:

    From that screenshot, it looks like the cloth isn't rigged, potentially at all. What outfit is that? It might have morphs for posing instead of rigging that autofollows the figure. Failing that, you could always try a dForce simulation.

    Hi Gordig, 

    Its supposed to be dForce https://www.renderosity.com/mod/bcs/?ViewProduct=136584 ; .

     

  • GordigGordig Posts: 10,051

    Well, the readme is pretty sparse on instructions, so have you done dForce simulations before?

  • Ive just look back at the files and there are some shin bends, and thigh bends but they're are not showing up but the other adjustments which are in the same morph folder are showing up.

     

  • Gordig said:

    Well, the readme is pretty sparse on instructions, so have you done dForce simulations before?

    no i havent Gordig

     

  • GordigGordig Posts: 10,051

    OK, that's the important detail here. There are a couple ways to go about this:

    1) Starting from the pose you have set up currently, use the morphs on the clothing to see if you can get rid of all the intersections. If an item being simulated is intersecting with anything else, it's going to explode. If you're successful at this step, then you can simulate it the rest of the way. Click on the Simulation Settings pane, turn "start bones from memorized pose"  on the Simulation tab off*, and click Simulate. 

    2) Start from the base pose, keyframe your figure, go to the end of your timeline, adjust the figure to the new pose, and then simulate as above but with Frames to Simulate set to Animated (Use Timeline Play Range). For this method, it's not necessary to use the pose morphs on the clothing, since the simulation will take care of that.

    * it's not strictly necessary to turn this off, but leaving it on makes your simulation take much longer, and I've yet to see any evidence that it actually helps. Supposedly it accomplishes roughly the same thing as the animated simulation, but that hasn't been my experience.

  • Thanks Gordig, I'll give that a go. I'll let you know tomorrow hopefully how I get on. smiley

  • oh i didnt get very far using the simulation.  I get an error message saying a valid open cl device could not be found. surprise

  • Wow I just found the morphs I need! now it makes sense! I had found them all along but it didn't register it was them as they're not named the same as in the files.  thanks for your help Gordig, next stop to find out what that error message actually means.

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