So dForce Fibremesh Hair now?
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in The Commons
The new Dynah Hair is described as "dForce fibremesh hair". Is that something new? We've had fibremesh hair, transmapped hair with and without dForce, dForce strand-based hair, but this looks like something new to me.
Comments
The hair to me, looks like dForce strand-based hair, but that might just be me. The wording of it being dForce Fibremesh hair is.. quite confusing
I think it can be any hair reduced to polylines
AFAIK PhilW uses Carrara hair converted to mesh for his
Poser hair could be too as well as Strandbased and zbrush fibermesh
even Blender particle hair converted maybe
there is an option in edit geometry to convert to polylines but it is useless to us as only PAs have the plugin to make it dforce but you can still do that step to see how it might work
that said I only see a handful of Premier Artists actually doing it
mostly the creature fur creators
a lot of the Dforce hairs in store are Dforce cloth
just drives people who animate hair to use other software than DAZ studio as strandbased can be styled in the editor for still renders anyway
Usually when you see "dforce Hair" in the title it means the hair is strand based and was made using dForce Hair engine whereas when you see "...with dforce" it means the hair is made of polygons and uses the dforce Cloth engine for simulation.
All that is understood, however, that's not how this item is described. Right now, I have no idea what it is.
I would hazard to guess it uses the Premier Artist strandbased plugin but was made using Zbrush and exported as curves
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I don't have the item but it doesn't say "dforce" in the title nor is "dforce Hair" listed under "compatible software" which I think might be a mistake because in the description it says "dforce" and if you look at the "what's included" part it says"Fits all head shapes as the hair is dforce fiber mesh!" so although I cannot speak for the artist I think tha hair is most likely:
- all strand-based dforce (and fibermesh is simply the software the artist used to made the hair)
or
- the long part is strand-based dforce while the short part could be imported fibermesh mesh?
But my bet is the hair is all strand-based dforce and fibermesh is the tool the artist used when creating the hair but I do agree that the product description is kind of confusing.
The ability to make dForced strand hair (yes, that's what it is) is currently a PA-only feature. But I have enough bother with ordinary strand hair.
Sadly it seems not do dforce... simulation starts, but no falling hair or what ever. Strange.
That might be intentional. Sometimes we use dforce hair technology to create the hairstyle but turn the simulation off and instead the hair is controlled via bones/morphs. No matter the dynamic settings some hairstyles will just never simulate the way we want them to.
well then dforce should not be listed in the product description
+1 - but the word Dforce is not in the product name... so...
In my opinion dforce hair should be marketed as dforce hair to separate it in the store from regural poly hair.
If the simulation is turned off it should say so in the product description.
well if Dforce is turned off it is not dforce. (need shrug emote)
if it is strandbased then yes that does not necessarily mean it is dforce, in fact for us end users it never is
I can understand not editable in the editor only shader strandbased perhaps
Dynamic strength is not the only property included in the dforce hair modifier. It also gives us the ability to generate hair primitives that we need to create the hairstyle before we can start simulating it.
But "dforce hair" has mostly become synonymous with "it drapes" so I understand where you're coming from.
well if the Premier artist tool/plugin calls everything it makes dforce hair that is a gross misnaming by DAZ as its only what the end users buy that matters in terminology.
you having access to the dforce physics engine in its creation is irrelevant
its like saying a model was made in Modo, Zbrush, 3Dstudio Max or Lightwave, utterly meaningless to the end users.
Well technically it is dforce hair but the dynamic strength is set to 0 on all or some parts but I agree. What matters is that the customers understand what they are buying.
However dforce hair is a technology inside Daz Studio (not always nescessarily synonymous with "it drapes") not just an external creation toolkit so I do not think that is irrelevant like an external modeling program.
Anyways I cannot speak for DAZ's marketing choices. I only agree that the description of the hairstyle we discussed above was pretty confusing to the end user.
Can't they just call it "strand-based hair" without any mention of dForce? The source of the confusion is obviously Daz. They could have implemented it simply as SBH and then there could have been SBH and SBH "with dForce", just like we have transmapped hair with dForce. Tara's hair is an example of an SBH item that works better without dForce than with it. I even tried to remove dForce, and that didn't work.
If you removed the dforce modifier you will not only loose the option to simulate the hair but also the primitives the hairstyle is made of and you really don't wanna do that.
If for whatever reason you dont want to simulate just select the surfaces and set "Dynamic Strength" to 0 :)
Users can make their own strand-based hair. In theory (that is, those tools are there if we have the time and/or/xor energy to figure out their uses and the machine capacity to make them effective). It's the "setting up the new hair product to play with the physics engine" that the end-user lacks.
RawArt's dForce "fur" on his G8 Satyrs does work, if your machine can handle it.