Getting the Most from your Toast: Using .cr2 Gens with G2M (Tutorial Link)

SickleYieldSickleYield Posts: 7,639
edited December 1969 in Technical Help (nuts n bolts)

This tutorial is now available on my deviantart.

Tutorials on this page will always be free.

This is a text-only tutorial that tells you how to set up .cr2 genitalia, such as the M4 gens, Ulfgens, and Adzan's Hirogens, to work with Genesis 2 Male. These are a good option for those unable to afford the Pro bundles, or wishing to have more options for their artistic male nudes (Adzan and Ulf's are both free and both have more bones than the Genesis 2 Male gens do). Many, many morphs and textures are also available for these, from Jepe at PoserAddicts and others, and because they are focused on a conformer + transmap option you can find a texture that goes with nearly any skin tone somewhere without having to worry about it being painted for a geograft.

You will probably need a text editor and 7zip or another program that can unzip, for the presentation editor settings part of the tutorial (it's easier than it sounds, basically just cut/pasting).

Comments

  • nobody1954nobody1954 Posts: 933
    edited December 1969

    Thank you. Tempesta3D came out with a nice G2M/M4 character (Lord Seesalot). Only has materials for the M4 genitals. This could be very useful.

  • ErdehelErdehel Posts: 386
    edited July 2014

    Thank you! I've been using Ulf's or Adzan's gens on all G1 and G2 characters that came without Gen texture. I had to refit the gens to every character I made which was a rather simple process: Load character. Bring in gens. Move them manually approximately to where they should be and apply smoothing modifier.

    Nevertheless your tutorial will improve that process tremendously.

    Post edited by Erdehel on
  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    Erdehel said:
    Thank you! I've been using Ulf's or Adzan's gens on all G1 and G2 characters that came without Gen texture. I had to refit the gens to every character I made which was a rather simple process: Load character. Bring in gens. Move them manually approximately to where they should be and apply smoothing modifier.

    Nevertheless your tutorial will improve that process tremendously.

    Nothing wrong with that method. If you use this and the rigidity option, though, it refits nicely to a lot of morphs without having to constantly rescale/reposition.

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