How do you simulate tights?
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in The Commons
I used to simulate clothes in MD, but the problem is that the simulation of MD will make the clothes loose. For example, if I want to take off a pair of jeans to the knee, after the simulation in MD, the tight jeans will become very loose pants.
I wonder if there is any software that can take off clothes while keeping them tight
Comments
I'm not that familiar with Marvellous Designer, but I'd expect there's a cloth parameter that controls stretching - it seems that (and any related parameters such as stretching dampening) is what you'd need to tinker with to prevent a stretch from becoming 'permanent'.
In addition, there are usually helper parameters that can be used to decrease or increase the overall size of an article of clothing to make it looser or tighter - in dForce it's called Contraction-Expansion Ratio. This could be used to create oversized clothing when set above 100% or undersized/tight-fitting clothing when set under 100%. The contraction or expansion occurs over a definable number of simulation steps, usually in the initialisation phase, so before the main timeline animation.
You can also keyframe it, when simulating over the timeline, to expand at halfway along the timeline, say, to help the simulation move the item into the desired position (eg get jeans over the hips or drop a shirt off a shoulder) and then reset to 100% (or lower) at the end of the timeline. This is less useful for animations unless very subtley deployed.
Is there a good tutorial for all this?
I'm sorry, I don't know - this is just what I've found from experimenting or from past experience with other software.
have you tried it just in DAZ studio using Dforce?
You already made this thread and then abandoned it: https://www.daz3d.com/forums/discussion/440842/how-to-use-md-to-modify-tight-clothing#latest
Anyway, what i was going to say in that thread - had you responded - was that you can tighten any clothing, whether it is imported to MD or whether it is made in MD - by using the Shrink Weft/Shrink Warp parameters. Reducing the values will tighted the clothing in the X/Y directions. (It is not a perfect solution and i think it depends on how UV's or pattern pieces are arranged in order to define the X/Y directions)
If these clothing you are talking about are actually created in MD, then you have more options. You can modify the pattern width/length rather than using Shrink Weft/Shrink Warp.