Why do models Why do models “lose all their data” in Carrara?

BC RiceBC Rice Posts: 591

So I encountered a random new problem in my workflow. If I grab something off the shelf (from the DAZ store or wherever -- let's say a Tshirt) and I bring it into Carrara and throw it on M4, when I open it (the Tshirt) and start messing around with deleting polygons and all that, when I come out of the editor the shirt basically behaves like a fixed .OBJ. It no longer has any kind of functionality.

Why is this and is there a way for it to not happen? I know we can make whites invisible via the texturing interface, but I kind of prefer to just chop up the model in Carrara, ya know?

Now, it used to be that I would bring a (3rd party) shirt into the modeler and it wouldn't let me change anything about it other than some displacement stuff. I got around that by changing the type of modeler (vertex to pooalufdhaujajjk or whatever it's called) and then *changing it back*. Once you change it back you can delete stuff and tear it all up however you want...but then, like I said, the thing appears to lose all of its pertinent bone/movement data.

What's the what, and is there a way to fix this?

Thanks!

Post edited by Chohole on

Comments

  • BC RiceBC Rice Posts: 591
    edited July 2014

    So I

    Post edited by BC Rice on
  • jestmartjestmart Posts: 4,449
    edited December 1969

    You are probably destroying the grouping which Poser legacy rigging needs.

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