Create UVs for Geografts - Daz Studio 4.12 & Blender 2.90 Tutorial
Create UVs for Geografts - Daz Studio 4.12 & Blender 2.90 Tutorial
With the increasing use of UDIM or multi-tile based texturing applications, a common issue keeps popping up in my email and comments:
How to fix overlapping UV tiles when exporting characters with geografts from Daz Studio?
In this video, I cover all the steps needed to move the uv shells into whatever configuration you require using Daz Studio 4.12 and Blender 2.90.
The example shown is using Genesis 8 Male and the male anatomy, however the same techniques will work for any base character and geograft attachment.
In fact, you can use the same import and export methods to create completely new and custom uv sets too!
Click the image below, or visit: https://www.youtube.com/watch?v=ePP3jIr-m6s
I hope you find this useful, and remember to Like, Share and Subscribe!
Cheers,
Daniel
Comments
Thank you, very informative!