How do I really tweak a joint in DS rigging tools?
![LuFlo](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/955/nC85FFE440545.jpg)
Hi.
Basically I managed to get the figure mostly right, the problem I'm experiencing is the joint tweaking, it has to be done by the weight maps only or there are other options? I just can't make the armpits to look natural, it looks kinda like an arc and not a crease. I don't know if you know what I mean so I'm posting a picture.
Also, does the rotation order really matter? I mean, according to the instructions, twist has to be the one along the bone, and bend the last one right? I can't get it right tho haha some bends are actually twists and so on, any advice? Or is a matter of renaming dials?
Any advice to repair that armpit?
Thanks in advance!
Have a nice day.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/0e/f08d41b0309c1581dc29a3d4334043.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/0e/f08d41b0309c1581dc29a3d4334043.jpg)
Armpit.JPG
356 x 398 - 31K
Comments
There aren't any other tools you can use to edit the bend itself, but you may want to look at the bulge modifiers for the bend. You can also create a morph and link it to the bend to adjust the shape of the mesh (a JCM or Joint-Controlled Morph).
Yes, rotation order matters - the first (twist) modifier behaves differently from the other two, bend, modifiers. The order of the two bends is less crucial - the thing to remember is that the second modifier, the first bend, carries the axis of the third with it so if the first bend hits ninety degrees the second bend will be more or less aligned with the first and won't fo anything (gimbal lock) - placing the bend that is most likely to hit 90 degrees last reduces the risk of that.
Hi.
I'm currently playing with the bulge modifiers and I'm getting so so results, haven't understand them fully yet tho. I didn't really understood you, just the basics but lets say I have fore arm and I selected XYZ which I believe is correct in a T zero figure does it matter if the actual joint works but the names don't match? I mean, some articulations bend with the side-side or twist with the bend dial, thats why I was asking if it's a matter or renaming dials since no matter what order I select, nothing really changes (except for the bone orientation).
Thanks in advance.
Have a nice day.
P.S: Are there any tutorials about the JCM morphs? My current knowledge only covers rigging with Blender (begginer) and Poser (intermediate).