make custom morph to a custom character based on genesis8
ItsaMe
Posts: 42
So im trying to make a custom morph for the face of Sakura(basically tring to remove her eyes to make sure the surface of her head is smooth(so i can 3d print and put a sticker for her eyes)
the problem is, if i go to zbrush with export deformations and do my work there and then re-import, the whole mesh gets weird when i import it as a morph(also seems to scale)
if i try to do that on the genesis 8 base, when i apply it "works" but the result is way off.
is there a way to add that custom morph on top of the sakura and not get it to be messed up?
thanks in advance.
Post edited by ItsaMe on
Comments
Don't do it as a morph, create geo-grafts fill the eye 'sockets'.
i see...but i need to do that for genesis 8 base, correct? or can i do it for the sakura8 model?
sorry if this is a silly question, i only found some geograph info on youtube
Yes, the GeoGraft needs to be created against the base figure and then have a custom morph added, if necessary, for the Sakura 8 shape.