Will Daz ever consider using an AMD-based renderer?
![TreyM](https://secure.gravatar.com/avatar/d45bfa35eb970b61ed66eb442ed7c948?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fd45bfa35eb970b61ed66eb442ed7c948_100.png)
Hi, I'm on Nvidia hardware at the moment, but there is a small chance I might upgrade to AMD hardware in the coming months. Is there anything in the pipeline that might indicate the support of AMD GPUs (or indeed a plug-in that can utilise them for non-biased rendering)?
Cheers,
TM
Comments
They've said "No" before but they have also been working on Google Filament renderer with can use AMD GPU hardware directly to render as well as different types of mobile hardward and Apple hardware. It's all reliant of the multiple backend graphics libraries the Filament renderer uses on the different platforms.
https://github.com/google/filament
see the backend support list about 1/2 way down the page.
The thing about adding render engines is that each will handle textures differently. DS uses 3DL and Iray, and the PAs mostly supply only Iray-compliant materials, shaders, etc. DS already works with the Optane plug-in, but you don't see Optane materials for DS assets in the Daz store or anywhere else. Everyone has to weigh whether they would rather spend the money on an Nvida GPU or the time to fiddle with materials.
Daz has been tight-lipped about Filament. For all we know it might just be an additional preview mode. Every reference to Filament in the ChangeLog comes right before "DrawStyle".
I don't want an AMD or Nvidia based renderer but an agnostic renderer, which is why I use Cycles in Blender.
I too am considering AMD next; if I do, I'll be buying less from Daz - basically using up my credit, although I'm sure I will occasionally buy.
Octane makes an AMD/ATI render engine but Nvida is the dominant platform for 3D developers at the moment.