Log!

Richard? (Hseltine)

I'm here wih a new question about DS log txt!

In my new product there are lot of textures cause is a bundle. Usually when I work,I make folders on desktop, later I reassign them to all default paths. Now I thought to use Batch Converter to uncompress materials .duf file and change paths to give Runtime/Textures DS folder. I did it wih Notepad++, ok. But each time I load the materials modified file duf, it find errors in line 4 or 21. Look at the pic. I tried anything and seems everything is correct, anyway it says errors! What I missing?

Thanks!

Cattura.JPG
1160 x 569 - 99K

Comments

  • Change the spaces to %20 - the character set for fiel names is essentially the same as for URLs, spaces are no allowed and have to be "escaped" with the % then their hexadecimal character code.

  • Ahh ok!!! I try and I lt you know Thanks Richard! yes

  • Dax AvalangeDax Avalange Posts: 340
    edited October 2020

    Hey Richard it works well! The only thing I dont know how to

    solve is when it say an error " Invalid node selection for "oreset_materials" type". It happened after load the materials on the object.

    Post edited by Dax Avalange on
  • preset rather than oreset I assume? What do you have selected at the time? Is it a preset, and if so is it a hierarchical preset?

  • Dax AvalangeDax Avalange Posts: 340
    edited October 2020

    Yes preset not oreset obviously! It's a preset material, not yet hierarchical, I'm fixing paths. One more thing, appear the error "Couldn't find ...." and log show me path and old replaced missed textures!!! But I've changed through Notepad++ with new one! It's a easy thing to do! What it looks for now?

    Post edited by Dax Avalange on
  • I don't know, are you sure you caught all of the references?

  • Yea! I also replaced all the previous old texture names with new one. DS seems see the old textures path still.

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