As a developer, I'm glad Unity's getting some love. It's a bit bittersweet, though...
Greetings,
A while back I started building a DSF/DUF importer for Unity in C#; I mentioned it elsewhere on the forum and I've continued to work on it. So far I'm able to import a DSF object directly, and drag it back out as a prefab. I hit a bit of a wall trying to get DUF files to load DSF files, because it relies on the concept of a library of runtimes, in one of which is the DSF file you want...
Still haven't gotten to texturing, unfortunately.
I'm a little torn at the release of a Unity bridge for DAZ, but I'm not completely disheartened. Wish I'd gotten it further, by the time this happened. I'm much more interested in the 'import' side, allowing arbitrary use of DUF files, rather than the 'export' side, at least right now. But I have to admit, I'm looking forward to trying out the Unity exporter. Stuff like animations is out of my reach, when doing imports, I think...
Thanks muchly for doing this, and hopefully the Unity export source code will go up in a 'soon' that is not quite DAZ soon. ;)
-- Morgan
Comments
Approaching it the other way is still a good route to explore (pulling in vs pushing out). The reason we went the way we did is that it was faster and more accurate for us to develop and we can rely on the existing Daz SDK and pipeline.
FYI: the source code for both the daz plugin and the unity code is available on this branch at the moment:
https://github.com/daz3d/DazToRuntime/tree/unity