Body Mocap for G8

Hey all,

I've always wanted to experiment with motion capture within Daz. The Facemojo plugin has allowed me to create face mocap, which is awesome, but I want to create my own body mocap and apply to G8. I've been using Mixamojo to use mixamo animations and that has been great too, but again, want to create and use my own anims.

I've heard about the Kinect method, but haven't been able to find up to date documentation or tutorials. And I also believe that it doesn't track hand movements which is a shame.

I've heard about Rokoko too, but it's way too expensive for me currently.

Then I've heard about Glycon, which allows you to create mocap with a VR headset. I downloaded a test file and tried using the mixamo plugin to target the animation to G8, but had little success. Glycon can track full body + hands too.

Has anyone tried body mocap in Daz? Glycon sounds like the best option but I'm unsure how to get it working in Daz, or even if I can. Would love to hear you guys' thoughts.

 

Comments

  • Ive heard of that method too and I'm waiting to see more. Most of the industry does either tracing of motion over a recorded image, or they have a bodysuit.

    I really want to see motion capture for Daz become a thing. The tracing method to me seems the most logical and budget-friendly method.

  • I have been using VR do do my motion capture.  Using Glycon specifically.  It works well, the vive sensors are very precise.  You should expect to do a fair amount of cleanup though - true of just about any motion capture really. 

    What I have done was to record the motion data through glycon to an FBX.  Load that fbx into iclone to do cleanup.  Then export that animation as a BVH for use in Daz.  However, face animation needs to be done in daz by taking this approach.  Plenty of great face morphs and expressions available, though tricky to apply them to animation.  The recent script that allows using the iphone to capture face data is useful, but it will require cleanup as well, which is not easy in Daz.  As good as it is, lip sync will suffer.  Visemes will look bizzare.

  • Richard HaseltineRichard Haseltine Posts: 100,837
    edited October 2020

    brownedave2's reply split from Mocap for G8 in Daz and moved here as a courtesy

    Post edited by Richard Haseltine on
  • Hi I would lik to test Glycon BVH files in Daz Studio, could you possibly make one available. Thank you 

  • SnugginsSnuggins Posts: 52

    brownedave2 said:

    I have been using VR do do my motion capture.  Using Glycon specifically.  It works well, the vive sensors are very precise.  You should expect to do a fair amount of cleanup though - true of just about any motion capture really. 

    What I have done was to record the motion data through glycon to an FBX.  Load that fbx into iclone to do cleanup.  Then export that animation as a BVH for use in Daz.  However, face animation needs to be done in daz by taking this approach.  Plenty of great face morphs and expressions available, though tricky to apply them to animation.  The recent script that allows using the iphone to capture face data is useful, but it will require cleanup as well, which is not easy in Daz.  As good as it is, lip sync will suffer.  Visemes will look bizzare.

    Did you get those extra $99 trackers? how many did you need and where and how did you secure them? Can mocap from someone thats been living in the basement for a year be cleaned up enough that it looks graceful on a pretty model? :)

  • 3d_jedi3d_jedi Posts: 4
    edited January 2022

    Has anyone here tried the FREE "Plask" app  .  Uses AI to capture motion from video clips or a live camera.  I have tested and appears to be fairly accurate (Click here to see 4 sec sample that I did this morning). The issue revolves around translating the BVH file to genesis 8 and not sure how to do that.  Any thoughts or ideas?

    Post edited by 3d_jedi on
  • rillarilla Posts: 57

    3d_jedi said:

    Has anyone here tried the FREE "Plask" app  .  Uses AI to capture motion from video clips or a live camera.  I have tested and appears to be fairly accurate (Click here to see 4 sec sample that I did this morning). The issue revolves around translating the BVH file to genesis 8 and not sure how to do that.  Any thoughts or ideas?

    I tried importing a plask bvh onto Genesis 1 and it was a mess. Have you made any progress with this yet?  

  • wolf359wolf359 Posts: 3,828
    rilla said:

    3d_jedi said:

    Has anyone here tried the FREE "Plask" app  .  Uses AI to capture motion from video clips or a live camera.  I have tested and appears to be fairly accurate (Click here to see 4 sec sample that I did this morning). The issue revolves around translating the BVH file to genesis 8 and not sure how to do that.  Any thoughts or ideas?

    I tried importing a plask bvh onto Genesis 1 and it was a mess. Have you made any progress with this yet?  

    You will need a third party retargeting tool like Autodesk motionbuilder to convert those plask BVH to Genesis 8 BVH.
  • rillarilla Posts: 57

    wolf359 said:

    rilla said:

    3d_jedi said:

    Has anyone here tried the FREE "Plask" app  .  Uses AI to capture motion from video clips or a live camera.  I have tested and appears to be fairly accurate (Click here to see 4 sec sample that I did this morning). The issue revolves around translating the BVH file to genesis 8 and not sure how to do that.  Any thoughts or ideas?

    I tried importing a plask bvh onto Genesis 1 and it was a mess. Have you made any progress with this yet?  

    You will need a third party retargeting tool like Autodesk motionbuilder to convert those plask BVH to Genesis 8 BVH.

    Yes, I was afraid that was coming. It seems the only solid options to get bvh files to behave well in Daz is through Motionbuilder or Reallusion 3DXchange, and I'm on a Mac. So I spent the last hour pricing out a cheap pc build..... crying

  • wolf359wolf359 Posts: 3,828
    Indeed if you plan to implement a mocap based pipeline you will find many more options on windows. I left the Mac OS for this very reason. Best wishes.
  • rillarilla Posts: 57

    wolf359 said:

    Indeed if you plan to implement a mocap based pipeline you will find many more options on windows. I left the Mac OS for this very reason. Best wishes.

    Thanks for your input!

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 2,946
    edited February 2022
    rilla said:

    wolf359 said:

    rilla said:

    3d_jedi said:

    Has anyone here tried the FREE "Plask" app  .  Uses AI to capture motion from video clips or a live camera.  I have tested and appears to be fairly accurate (Click here to see 4 sec sample that I did this morning). The issue revolves around translating the BVH file to genesis 8 and not sure how to do that.  Any thoughts or ideas?

    I tried importing a plask bvh onto Genesis 1 and it was a mess. Have you made any progress with this yet?  

    You will need a third party retargeting tool like Autodesk motionbuilder to convert those plask BVH to Genesis 8 BVH.

    Yes, I was afraid that was coming. It seems the only solid options to get bvh files to behave well in Daz is through Motionbuilder or Reallusion 3DXchange, and I'm on a Mac. So I spent the last hour pricing out a cheap pc build..... crying

    For most intents and purposes, Maya is sufficient. It's the same HIK. If you qualify, you can get it for less than $300 per year. As much as I hate to admit it, it's the best option. Soon, the best option will be Houdini's KineFX, which any indie will qualify for, for about the same price. These are both good options because then you've also got full versions of Houdini or Maya as well.
    Post edited by TheMysteryIsThePoint on
  • rillarilla Posts: 57

    TheMysteryIsThePoint said:

    rilla said:

    wolf359 said:

    rilla said:

    3d_jedi said:

    Has anyone here tried the FREE "Plask" app  .  Uses AI to capture motion from video clips or a live camera.  I have tested and appears to be fairly accurate (Click here to see 4 sec sample that I did this morning). The issue revolves around translating the BVH file to genesis 8 and not sure how to do that.  Any thoughts or ideas?

    I tried importing a plask bvh onto Genesis 1 and it was a mess. Have you made any progress with this yet?  

    You will need a third party retargeting tool like Autodesk motionbuilder to convert those plask BVH to Genesis 8 BVH.

    Yes, I was afraid that was coming. It seems the only solid options to get bvh files to behave well in Daz is through Motionbuilder or Reallusion 3DXchange, and I'm on a Mac. So I spent the last hour pricing out a cheap pc build..... crying

    For most intents and purposes, Maya is sufficient. It's the same HIK. If you qualify, you can get it for less than $300 per year. As much as I hate to admit it, it's the best option. Soon, the best option will be Houdini's KineFX, which any indie will qualify for, for about the same price. These are both good options because then you've also got full versions of Houdini or Maya as well.

    Eureka! Thank you! I just saved a bunch of money on a computer by switching to Maya. cheeky

Sign In or Register to comment.