How to make Genesis 3 Blinking Aniblock?

D OvD Ov Posts: 103
edited October 2020 in Daz Studio Discussion

I need to create an isolate blinking aniblock for G3F. I tried animating eyes only and then saving it as aniblock but when I apply it to my actual animaiton it turns the figure to a T-pose. Any ideas?

Post edited by Richard Haseltine on

Comments

  • Moved to Daz studio Discussion as it is not a scripting question.

    You are using the full AniMate 2, not the Lite version?

  • IvyIvy Posts: 7,165
    edited October 2020
    D Ov said:

    I need to create an isolate blinking aniblock for G3F. I tried animating eyes only and then saving it as aniblock but when I apply it to my actual animaiton it turns the figure to a T-pose. Any ideas?

    1) depends on how you saved your aniblock. there is a bunch of options on saving  and I always save as direct "bake and create" option. bake your animation to the timeline , save as a aniblocks with the bakes motion to create a exact copy of the motion.

    2) If you have animate2 trying making a subtrack and placing the blinking aniblock on the subtract below your other aniblocks to avoid conflict between the 2 motion blocks. you can not place 2 different type anibocks to the same track you get weird stuff happening.

    Also you have to have animate2 to unlock the ability to add subtracks or edit aniblocks.  other wise there would be no other reason for your aniblock not to work that I can think of.

    Post edited by Ivy on
  • D OvD Ov Posts: 103

    First of all, thank you Richard for moving this to a relevant section!

    I do use Animate2 and I havethe ability to add subtracks. Let me try the bake and create option.

  • D OvD Ov Posts: 103

    Ok, here's the update. I create the animation using Animate2 keyframes. Then I bake it to Studio Key and after that I create aniblock and select the option Direct Copy, Example, BVH import. When I delete the keyframes in AniMate2, the aniblock does not work :(

  • IvyIvy Posts: 7,165

    I  happen to be working on a animation so I took these quick screen shots.  for you to follow. i hope that helps 

     

    1.jpg
    1907 x 981 - 351K
    2.jpg
    1669 x 922 - 307K
  • D OvD Ov Posts: 103

    Thank you Ivy. I think I confused the whole world with my step description. I create the original animation in Keymate, then bake it to teh Studeio keys and then try to create aniblock on Animate2. So the issue seems to be with transferring the KeyMate animations to Animate2.

  • IvyIvy Posts: 7,165
    edited October 2020

    Are you talking about keymate or the Keyframe editor  thats has the keymate editor built into daz studio?

    If you are using the actual keymate plugin the trafer should be seemless.

    If your using the daz timeline with the built in keymate that comes with the daz timeline . there is a bug that been frustrating people that when you save keyframes to the timeline they get deleted on save that could be your issue. the new update was suppose to fix that. But if you using the GoFingure Keymate plugin. going  to Keymate to animate2 or to graphmate are seemless and I have never had any issues with transferng motions when clicking the tabs.

    Btw you do not need to use keymate to make a simple blink motion files . Blinking is pretty stright forawrd on animate2 . on the spot during the timeline you want the eyes to blink create a keyframe, move the eye close dial .01% then forward click off 3 keys frames and use the close eyes morph to close the eyes 100% to, create the keyframe for eyes being closed for the blink. then click off 3 more keyframes with eyes closed at a 100% and then on the 4thkeyframe create a keyframe for the eyes being open.

    As you move the timeline scrubber back and forth you will notice a nice clean eye blink.  Then just save the motion as a aniblock as I posted above. .. Good luck

    Post edited by Ivy on
  • D OvD Ov Posts: 103

    I never thought this could be so problematic. I gave up the idea of making an aniblock by way of transitioning from Keymate to Animate2. It simply won't work. Then I did the animaiton directly on the Animate2, baked it to Studio frames and saved it as aniblock per your instruction selecting "Transform to Objects...". Then I saved it as a legacy aniblock. When I restart DAZ and try to apply the aniblock to the new G3 figure it won't work. I also tried the same steps only changing the Create from Type as "Direct Copy.." Same old nothing.

  • IvyIvy Posts: 7,165

    Interesting . I just tried it on mine it worked fine. both on beta and public build .  Are you creating the blinking motion with a genesis3 figure & saving the motion file before you close daz studio by right clicking the aniblock after you created it? thats how i save the baked animation on animate2 timeline. heck i never bake blinking motions  you should just be able to do it with creating a aniblock  .  blinking it pretty straight forward so I can understand your frustration if its not working.

  • D OvD Ov Posts: 103

    I am too very surprised, I have done more complex animaitons in the past. I don't save the file with the animation, never though of that.

  • D OvD Ov Posts: 103
    edited October 2020

    saving the file did not help. A curous observation: typcally, with kyemate when I animate ANYTHING even a slightest bit, the keyframe is created automatically. That is not the case with eyes. I have to create a keyframe first and the asign the animation. When I use the slider, the animation works, same with playback. Seems like head features, such as lips, eyes etc don't inflict any reaction from keymate. When I create the animaiton in animate2 they keys are created automatically but never translate to aniblock.

    Post edited by D Ov on
  • IvyIvy Posts: 7,165

    I created one for you and up loaded it to sharecg  so you can download it for free you can try mine and see if it works for you.

    https://sharecg.com/v/96532/view/21/DAZ-Studio/Genesis-3-eye-blink-aniblock

  • D OvD Ov Posts: 103
    edited October 2020

    Thank you so much Ivy! It did work! Can I ask if you animated it from Paramaters-Head-Eyelids Up-Down? Or perhaps there's another place I should have been looking for?

    Post edited by D Ov on
  • IvyIvy Posts: 7,165

    Its pretty easy . first I created a blank aniblock. then I click g3's head and use the head morph dial " eye close"  and keyframed that into the blank aniblock . when i was happy with the results I right-clicked the aniblock and saved it as a eye blink motions block

    Pretty straight forward.  I'm glad its working for you smiley

  • D OvD Ov Posts: 103

    I think I got it now. I used Eylids Down/Up under Parameters tab rather than using the Posing tab with Eye Close/Open! Thank you again!

  • IvyIvy Posts: 7,165

    Your welcome. Glad I was of some help smiley

Sign In or Register to comment.