Chest Region Conforming Gripe of the day- even with dforce

in The Commons
One of my biggest gripes with draping in DAZ, is the tendancy for every shirt and tie to bunch up in the mid chest region.
I constantly have to un- parent ties and manually place them to keep them from folding and twisting.
Shirts often shrinkwrap on characters even when using dforce. It looks so fake.
Thank GOD for the mesh grabber, as it has become my goto tool on 99.9% of my renders now.
Though I hate when a shirt penetrates itself, like where the sleave meets the body region, then mesh grabber can't seperate it from the shirt...Ugh
Sorry...fought with a tee shirt today...made me grumpy...
JD
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Your not alone friend, hopefully all worked out for you
I ran into same issues numerous times, then fit control by Zevo came along, I can even make adjustments after using Dforce. Fit control is not for everyone, but for me works amazing.
Try this technique. It dosent work 100% but it works often enough that I use this method whenever I can. I use this mostly with dforce, havent tried it as much with conforming but it has worked a couple times.
Load a base G8 with whatever dforce clothing item it is you are using. Check your simulation settings to make sure that your duration is set for timeline simulation, be sure that start simulation from default pose is off (sorry, not sure of the actual wording at the moment). Set your timeline to 61 frames for the simulation or whatever you feel is appropriate. Frames 0 - 30 are going to be devoted to draping the dforce clothing item around your character. So at frame 30 you are going to morph your G8 into whatever character form you want to use. For example, base G8F at frame 0 morphing into Alexandra 8 at frame 30. If the method works, the shirt should drape naturally around your figure as it morphs into your intended shape. Then frames 31 - 61 will be used for the actual pose simulation.
Try this, I can get some good results from it. You might still have to mix in some morphs from fit control or whatever, but it should'nt take alot of fussing to get it right. Ill post a couple pics to demonstrate.
Mesh Grabber is brilliant for this...I had the same issue when I was doing promos for our business class shaders where the tie would want to sink into the chest. The mac version of MG had not com eout at the time, but OH I wish it had. So simple...just click where you want to push or pull something with the little tool and drag. Done!
https://www.daz3d.com/mesh-grabber-win
Heres a couple pics. The first shows a dforce drape with the top having been applied directly to the character preset. It dosent look bad but you can see the obvious shrink-wrap happening. The second pic is the same character, same top, but the character was morphed into the top. Looks much better I think.
Some great suggestions... I'll have to give it a shot myself. Looks like a Krashwerks model...no?
Was the top actually dforce, and the chest area not excluded with a weight map? I do think the fabric should dip in a bit more than in your final version across her cleavage, since there's vertical stress between upper chest and stomach trying to pull it in just as the horizontal stress across the bust pulls it out.
I will usually check the "currently used" paremeters for the clothing item in question, and then dial out the character morph from that item. Almost all the time, it will help with odd boob. Sometimes, help is needed from something like Fit Control, if the character breasts are overly large. (As a default, I turn down the boobage on any characters in my pieces so I typically don't run into this problem, but if I'm doing a promo for a character, I need to leave the character as-is, and as such am forced to work around any potential gigundo boobies.)
Yes it is. https://www.renderosity.com/mod/bcs/krashwerks-cyndi-for-genesis-8-female/143526/
This looks pretty good!
I also tried just skrinking the chest reagion of my character and then setting the desired seeting for the final...that works as well, and can solve issues with custom characters without having to reset all my morphs to the defaults.
Great creative problem solving!
Thanks for the feedback!
JD
Yes, the top is dforce. Dforce as I know it anyhow. I didnt add any dynamic surfaces or mess with the weight map at all.
I agree, the fabric should dip in more across her cleavage. Fit control would take care of that.
Edit:
I dont know how to look at the weight map, but I think you might be right Richard. The top probably draped nicely because it was weight mapped. So I suppose there is still the potential to get shrink wrap with this method on items that arent weight mapped over the chest. But I think the under boob area should still drape better.(?)