morph loader
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in The Commons
I'm working on a sculpt of a figure i'd like to bring in to Daz with the morph loader. I've done this before with various base mesh alterations, however right now I am working in Mudbox and would like to try bringing in a subdivided sculpt. I'm not sure how i'm supposed to do this? Would anyone be able to point me in the right direction?
I tried loading in a test sculpt with one level of subdivision. 65,472 polys rather than the base 16,368. Morph loader wasn't having it.
Comments
I may have answered my own question. I should be baking normal and displacement maps rather than trying to bring a higher poly model in to daz.
Only Daz PAs have the tools needed to create HD morphs.