Unity has turned me into a monster.

Well I've decided now that I've got a grasp on rigging, and modelling is old hat to me I thought I'd take a stab at doing something with Unity and Daz. Not only would it be fun to make some simple games with my own models but it might even provide some animation possibilities that aren't available in Daz.
The last game programming I did was for the Atari 2600, which had 4K of ROM and 128 bytes of RAM and was programmed in 6507 machine language. Compared to that programming in C# is actually turning out to be pretty darned easy. For one thing I don't have to tell the computer what to draw scanline by scanline.
But still one must walk before one can run so I've decided my first game will be a simple cube simulator that lets you experience all the thrills of being a cube that moves around in an environment. I haven't got to moving the cube around yet but I've been following the Unity programming tutorial and I've learned how to damage the health of the cube. So at this point I'm basically just the technological singularity from "I Have No Mouth And I Must Scream".
Comments
Please keep us posted. I'm curious about this product, and your experiences are of great interest to me.