Is mesh smoothing performed by GPU or CPU?

angusshmangusangusshmangus Posts: 0
edited December 1969 in Daz Studio Discussion

Thanks in advance

I am considering buying a new GPU if this will speed up this operation depending on where the computation is done.

I already performed a search in the manual on the terms mesh smoothing and nothing came up hence the question.

cheers

Comments

  • StratDragonStratDragon Posts: 3,249
    edited December 1969

    Thanks in advance

    I am considering buying a new GPU if this will speed up this operation depending on where the computation is done.

    I already performed a search in the manual on the terms mesh smoothing and nothing came up hence the question.

    cheers

    smoothing as far as Interface response?
    Possibly, it depends on your current card vs. new card, some newer cards are not necessarily faster than the older ones especially on motherboards a few years old with older connector types.

    rendering in 3Delight?
    No benefit with GPU upgrade of any type. The process is entirely CPU and RAM

  • angusshmangusangusshmangus Posts: 0
    edited December 1969

    ok thanks for the reply.

    no - I don't render with daz's engine. I only use octane which is entirely gpu based. still not sure though if mesh smoothing is done on the cpu or gpu

  • StratDragonStratDragon Posts: 3,249
    edited December 1969

    My understanding of Octane is it's strictly a GPU affair, your CPU is not being utilized but I don't use Octane so I couldn't be sure.

  • angusshmangusangusshmangus Posts: 0
    edited December 1969

    hi

    yes, correct, octane is strictly GPU. Octane has noting to do with this thread really. I just mentioned it incidentally in response to another response which seems to have confused things now. I am asking about whether or not mesh smoothing in daz is implemented via the cpu or the gpu.

  • cwichuracwichura Posts: 1,042
    edited December 1969

    I don't know if smoothing is done on the CPU or GPU; my assumption would be CPU, though. You could probably suss this yourself using a CPU+GPU load monitor and watching what happens when you enable smoothing with really high values (e.g., set both smoothing and collision iterations to 50 so it takes a while to calculate).

    That said, the rendering engine is moot as smoothing is done to the mesh before it is exported to the rendering engine. The rendering engine doesn't know anything about how Studio smoothed it; it just sees the final resulting mesh.

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