Matter of oppinion Older Textures Vs Newer
Is it just me or does it seem like many of the older model textures for outfits Feel like they are more detailed and intricate? Could it just be a trick of post work on image or just the nature of how the texture are handled by the models for example say Victoria 4 & Michael 4 models vs Genesis 8. I think there's a trade off some where between the two. While genesis 8 gets extreamly realistic they don't always feel as "real" maybe it's that "Uncanny valley" effect. While V4 & M4 items for the most part feel flat and outdated, they occationally bedazzle the eye. Maybe it's just artistic style has changed over time or perhaps due to newer editing tools? What do you guys think? I'll link some examples below:
V4 & M4
https://www.daz3d.com/the-timekeeper-for-hattie-madder https://www.daz3d.com/the-glacierqueen-outfit-for-victoria-4 https://www.daz3d.com/skadi-for-v4
https://www.daz3d.com/birdsongs https://www.daz3d.com/arissa-dress https://www.daz3d.com/the-qabbalah-aerandiel-interskeleton
https://www.daz3d.com/seafolk-mertails-and-fins-for-v4-and-a4 https://www.daz3d.com/victoria-4-dynamic-bodysuit https://www.daz3d.com/linkgear-dynamic-cape-for-michael-4
https://www.daz3d.com/musketeer-for-m4 https://www.daz3d.com/coalition-katana https://www.daz3d.com/seafolk-mertails-and-fins-for-m4-and-h4 https://www.daz3d.com/coalition-rapier-armor
https://www.daz3d.com/brotherhood-antiquities-bundle https://www.daz3d.com/shades-of-atlantis-cobalt-hierophant https://www.daz3d.com/major-cache
Just look up anything Genesis 8 for comparison.
Side note: In no way am I attempting to disparage anyone creators work, I'm just asking for a critique of visual presentation and detail.
Please tell me what you think.
Sincerely,
Jacob
Comments
they relied more on textures for older stuff
and much was 3Delight or Poser shaders which have the micro displacement iray does not do so well
now they often use HDmorphs to add detail instead
So it's more an issue of micro displacement VS HDmorphs?
I'm gonna have to research the terms.
do HDmorphs basically behave with sliders that add more details or texture on the actual model body over a textured creating the appearance? Not sure just asking
So it's more an issue of so it's more of micro displacement VS HDmorphs?
I'm gonna have to research the terms.
do HDmorphs basically behave with sliders that add more details or texture on the actual model body over a textured creating the appearance? Not sure just asking
getting all your broken links to work was a fun use of time.
the old content mostly looks kinda bad to me if that helps.
Sorry about that I don't know why the links didn't work I copied them directly from daz's webpages I fixed the links using the "links" button on each one should be clickable now.