Saving charcter as morph without losing correction morphs

So...

Before you point me to all existing forum topics: I read them all :D

Is it possible to save a character morph created out of several morphs in a way, that would let you uninstall the source morphs later but don't lose all the correction morphs, etc.?

I know there is the "export to OBJ and re-import with morph loader" method, but isn't it going to break something? Generally I don't like having a ton of morphs in my parameters/shaping section so I'm looking for a way to save a full character preset as a single morph so i can uninstall/delete the source morphs once I'm done so they don't clutter my Shaping pane and don's slow down the loading times of the base G8 figure.

Comments

  • LeanaLeana Posts: 11,818

    I'm afraid not. If you want to keep the correction morphs you need to keep the source morphs.

    Exporting to obj and importing as a single morph will indeed break the correction morphs since you don't use the morph which triggers them anymore.

  • mwasielewski1990mwasielewski1990 Posts: 343
    edited October 2020
    Leana said:

    I'm afraid not. If you want to keep the correction morphs you need to keep the source morphs.

    Exporting to obj and importing as a single morph will indeed break the correction morphs since you don't use the morph which triggers them anymore.

    Darn, that's what I thought. But isn't there a way to re-link the correction morphs to the newly created morph? I mean... when vendors create their own characters, they need to somehow link the correction morphs to their base morphs. Can't this be done in this situation, and if so - how?

    Post edited by mwasielewski1990 on
  • LeanaLeana Posts: 11,818

    When vendors create their characters they don't "embed" existing morphs they used into a single morph, they create a master dial which applies those. So correction morphs still work.

    And for custom morphs they create their own correction morphs if required.

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