Creating Clothing Problem
![litow14](https://secure.gravatar.com/avatar/012de95778f7fde02ca734c51eb81044?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F012de95778f7fde02ca734c51eb81044_100.png)
I was wondering if any one could help me with an issue that i am having with transfer utility.
I modeled clothing in Maya export OBJ imported to Daz. Clothing was modeled based on Genesis.
When I do the transfer the clothing becomes skin tight to the figure.
I would like the shirt to not be skin tight. I would like it to hang as a normal shirt would. How would I fix this.
I have attached a picture to show the problem that i am having to hopefully give you a better idea of what is going on.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/07/f10b0f62ffc4ddd9a827317a7e77bc.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/07/f10b0f62ffc4ddd9a827317a7e77bc.png)
ex4.png
1600 x 900 - 291K
Comments
It seems that the morph of the figure has been projected on the outfit.
Have you created your outfit on THIS figure or another one?
Does the problem persist if you are using Genesis not morphed at all? If the problem disappears, it is just a matter of the figure morph, and you may have to create the corresponding morph for this outfit so that it appears "relax" when the morph is applied.
What I did was export the Genesis figure with no morphs as an fbx. I then modeled the shirt around it in Maya. I then exported the shirt by it self as an obj. I imported the shirt.obj and used the transfer utility so that it would fit to the morphed figure that I made.
How would I make the morph for the shirt and how would I be able to use it in the future with more characters?
For right now i just exported the whole character as fbx to Maya then fits the shirt. But I would not want to do that for all of the clothing I plan on making. I am working on an animated web series. My idea was to some day maybe sell the clothing to offset some of the cost for making the show.
You could export the morphed shape of the figure as OBJ, then in Maya adjust the shape of your shirt to fit nicely (without altering the mesh, just the vertex positions) and export that, then load as a morph with Morph Loader Pro being careful to give it the same name (not label, as seen in the parameter panes, but the internal name) and setting Make Unique to deltas only so that it replaces the auto-generated morph. Alternatively, if you are planning to make a lot of clothing for the same morphed figure it may be worth created a projection morph - essentially a smoothed version of the real morph which DS uses in place of it when projecting morphs into clothing.