Reality 4: Bright White Sclera?
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It's happening with every model that I'm using. I've tried darkening it by adding a grey colour to the map, but nothing I do seems to darken it.
Although, I've just been looking at the store page, and quite a few renders that have characters, have bright sclera... :s
I'll be honest, I don't really know how sclera is supposed to be. Mine are either bloodshot, or blue. ^^'
I've attached a pic of what I mean. Is that normal for a Reality render?
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Post edited by N-RArts on
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Hello friend, any questions/answers related to Reality software, can be addressed at Reality forum.
http://preta3d.com/forums/
You might check to see if that's the "Eye Moisture" showing up like that rather than the sclera. Try dropping the opacity on the Eye Moisture to see if the sclera shows through.
Can you post what your Reality Material Settings are for each of the Eye Surfaces
That was the problem.
With G8F, I can add a Glass - Human - aqueous shader to Eye Moisture, and it'll render out with no problem. But with G8M, I have to choose "Null"...
(Why is nothing straight-forward?... *Sighs*).
I could be wrong, but I don't think choosing null on Eye moisture makes any difference. The surface of the eye still reflects with the cornea shader/preset (in Glass - Human). :s
Thank you for helping ^^
Thanks for the replies everyone ^^
This is the correct settings for the Eye Moisture within Reality
EyeMoisture
Reality Material Glass
Glass type Architectural
Tint Color 255:255:255
Reflection Color 255:255:255
IOR 1.50 (IOR 1.4 with EyeReflection)
Detach Alpha maps
Optionally detach Bump maps and Displacement maps
Optionally mask out EyeReflection with Alpha map
The eyes look fantastic with those settings! I'm getting a few fireflies, but most of them seem to get corrected.
Thank you for sharing ^^
Your welcome