Reality 4: Bright White Sclera?

N-RArtsN-RArts Posts: 1,525
edited October 2020 in The Commons

It's happening with every model that I'm using. I've tried darkening it by adding a grey colour to the map, but nothing I do seems to darken it. 

Although, I've just been looking at the store page, and quite a few renders that have characters, have bright sclera... :s

I'll be honest, I don't really know how sclera is supposed to be. Mine are either bloodshot, or blue. ^^' 

I've attached a pic of what I mean. Is that normal for a Reality render?

 

nyodaz.png
504 x 671 - 484K
Post edited by N-RArts on

Comments

  • AJ2112AJ2112 Posts: 1,416

    Hello friend, any questions/answers related to Reality software, can be addressed at Reality forum.

    http://preta3d.com/forums/

  • 3Diva3Diva Posts: 11,748

    You might check to see if that's the "Eye Moisture" showing up like that rather than the sclera. Try dropping the opacity on the Eye Moisture to see if the sclera shows through.

  • PlatnumkPlatnumk Posts: 672

    Can you post what your Reality Material Settings are for each of the Eye Surfaces

  • N-RArtsN-RArts Posts: 1,525
    edited October 2020
    3Diva said:

    You might check to see if that's the "Eye Moisture" showing up like that rather than the sclera. Try dropping the opacity on the Eye Moisture to see if the sclera shows through.

    That was the problem.

    With G8F, I can add a Glass - Human - aqueous shader to Eye Moisture, and it'll render out with no problem. But with G8M, I have to choose "Null"...  

    (Why is nothing straight-forward?... *Sighs*).

    I could be wrong, but I don't think choosing null on Eye moisture makes any difference. The surface of the eye still reflects with the cornea shader/preset (in Glass - Human). :s

    Thank you for helping ^^

    Thanks for the replies everyone ^^

     

    Post edited by N-RArts on
  • PlatnumkPlatnumk Posts: 672

    This is the correct settings for the Eye Moisture within Reality

    EyeMoisture 

    Reality Material Glass 

    Glass type Architectural 

    Tint Color 255:255:255 

    Reflection Color 255:255:255 

    IOR 1.50 (IOR 1.4 with EyeReflection) 

    Detach Alpha maps 

    Optionally detach Bump maps and Displacement maps 

    Optionally mask out EyeReflection with Alpha map 

  • N-RArtsN-RArts Posts: 1,525
    Platnumk said:

    This is the correct settings for the Eye Moisture within Reality

    EyeMoisture 

    Reality Material Glass 

    Glass type Architectural 

    Tint Color 255:255:255 

    Reflection Color 255:255:255 

    IOR 1.50 (IOR 1.4 with EyeReflection) 

    Detach Alpha maps 

    Optionally detach Bump maps and Displacement maps 

    Optionally mask out EyeReflection with Alpha map 

    The eyes look fantastic with those settings! I'm getting a few fireflies, but most of them seem to get corrected. 

    Thank you for sharing ^^

  • PlatnumkPlatnumk Posts: 672
    N_R Arts said:
    Platnumk said:

    This is the correct settings for the Eye Moisture within Reality

    EyeMoisture 

    Reality Material Glass 

    Glass type Architectural 

    Tint Color 255:255:255 

    Reflection Color 255:255:255 

    IOR 1.50 (IOR 1.4 with EyeReflection) 

    Detach Alpha maps 

    Optionally detach Bump maps and Displacement maps 

    Optionally mask out EyeReflection with Alpha map 

    The eyes look fantastic with those settings! I'm getting a few fireflies, but most of them seem to get corrected. 

    Thank you for sharing ^^

    Your welcome

Sign In or Register to comment.