Genesis2 from V4 Not perfect after GenX2
![jdavison67](https://secure.gravatar.com/avatar/9e4d62d28bcad9095764e0ce22c622da?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F9e4d62d28bcad9095764e0ce22c622da_100.png)
Attached is a Gen2 result from a V4 Character after using GenX2 plugin.
A couple of issues occur after this process.
First Genesis 2 poses do not work perfectly and you will have to move the hands a bit as they will poke throught the characters body parts often after being posed with a Gen 2 pose.
Second the eyes will often move back into the head a bit and will need the use of an eye fix, if you have one from another character.
I was lucky to find one that always seemed to work.
All in all it is nice to have the option of the V4 characters in a Gen 2 format, but it will require a little bit of work.
JD
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/6b/7740e397bfb1a2df5361d42d98793a.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/6b/7740e397bfb1a2df5361d42d98793a.jpg)
Gen2FromV4morph.jpg
1082 x 1918 - 225K
Comments
Please, could you tell us which one?
http://www.daz3d.com/misu-for-v4
The eye fix in this product is the one that seems to work consistently.
JD
Keep in mind.
When you go from V4 to Gen2 you follow the procedure just like you would for going from V4 to Genesis.
If you create a single morph like I did, you will load your generic Gen 2 Female, then you will apply the V4 character slider, in my case at .50 not 1.00. This makes a huge difference.
Then you apply your character morph at the full 1.00.
This should look good.
You will notice your character will look as if they are looking up a bit.
Pose your character and use the eye fix. I used: the one from http://www.daz3d.com/misu-for-v4
If you want the original V4 skins you have to go through a different process to make them compatible with Gen 2.
I won't go into all that.
JD
Thanks for taking the time to write that down!
I converted maybe two morphs to G2F and I haven't seen this issue, so I can't comment, but thanks for the tip on how to fix.