OBJ genesis model shoe issue
Hi,
i have fitted shoes obj file to the genesis 3 model and then saved as a obj file and then imported into CLO 3D.
when i import into clo, one of the shoe colours is different and is causing issues with collision on the garment.
Has anyone had this happen before?
when i render , the shoes both appear normal.
Screenshot 2020-10-19 at 4.51.54 PM.png
908 x 644 - 216K
Comments
Yes I have had this issue.
I assume you inverted one of your Obj shoes to make it fit the other foot - i.e., by making X-scale -100% or something similar to this? If you do this it inverts the normals too.
CLO3D and Marvelous Designer use the Normals to tell the fabric how it should behave. it will try to push the fabric onto the outside of the outward facing normals, which is why the fabric is getting sucked into the shoe (because the outward facing normals are on the inside of the shoe).
Solution:
Export your Obj Shoe to Blender
In Edit mode, go to Normals -> Recalculate to Outside
Export as Obj
Refit to Genesis
After that it should be fine.