Morph disappearing after reloading item in old scene - SOLVED
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I just loaded an older (2½ years) scene to experiment with a certain clothing item in that scene ("Long Sleeve" shirt from "3 in 1 Dungarees for Genesis 3 & Genesis 8 Female(s)" - SKU 45689). During the experiments I deleted the shirt and reloaded it from the library, however that caused an FBM morph to disappear, and unfortunately one I need to adjust the shirt for poke-through. I tried to uninstall and reinstall the product, restart DS etc.. but that morph remains gone. It shows up again however whenever I reload the old scene.
The attached screenshots show the morphs from the original scene and then after deleting and reloading the shirt. I've also tried to load the shirt alone in a new empty scene, same result, morph is gone. Notice that the folder structure has changed, there is an extra "Actor" level in the original scene. I've checked the install package, from the date it seems to be the original one, and the readme doesn't mention any updates. Can it be a DS update that has broken something? The one I'm using here is 4.12.1.118 official release.
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Comments
Could it be that it's a morph not included in the product but that you added with some tool, and not saved as a morph asset? In that case it would be saved in the scene only, which would explain why it is there when you reload the scene but not when you load a new copy of that item.
If that's the problem then saving that morph as a morph asset should make it available for new copies.
No, I'm pretty sure I didn't do that. I also first noticed the poke-through after reloading the scene and found out that the morph could fix it, so apparently I've never even used it before (it's also set at 0 in the screenshot).
Have you checked the relevant Data folder for the morph?
I would guess they can be found in ...\Data\Dogz\...
The shirt has also changed it's name between the two pictures, which indicates that the product has been updated.
Well that solved it. I just realized that there are two versions of the product - one for G3 and one for G8 - which I had totally overlooked. The character is for G8 but apparently I must have loaded the G3 shirt in the original scene, that shirt has the "missing" morph. After reloading the scene I apparently loaded the correct G8 version (which for some reason does not have this morph) instead after deleting the original and wrong G3 version. I just which the G8 version also had that morph as none of the other morphs can fix the poke-through, but maybe Mesh Grabber can fix it.
Thanks!