Why Exporting FBX is too heavy
josvalentin2000
Posts: 0
Hi, i want to know if there is a possible reason why when i export my model(is a humanoid model) with morphs it weights like 500 mb and without them is only like 90 mb. There is any way to reduce this weight?
Comments
Each morph is a copy of the the mesh (or actually the points moved to other positions), so if you have an object with 50000 points, each morph will have 50000 points.
Nothing you can do about that, try to only export morphs you really need, it also exports morphs you do not need, you will get head morphs in many other objects where they are need needed, so there is some cleanup to do after importing it to some other software.
Daz Studio avoids this problem by storing morphs in seperate files which only take in account the modified vertices. This reduces the filesize considerably. Maybe the program you want to load the FBX into also has a similar feature.