Looking for "good" old geometry and low poly hairs(no fibermesh, strand based or dforce)

EllessarrEllessarr Posts: 1,395
edited October 2020 in The Commons

hello, as the tittle say i'm looking for "polygonal hairs" no strand based, no fibermesh and neither dforce hair, i'm looking for hairs at best case 40k vertices, can be any type from short to long, pony tail, pig tail, braid, mohawk any type of hair which is at a maximum of 40k, the ideal numbers are between 5 to 25k, they can be "realistic or cartoon/anime, they can be from V4/M4 to genesis 8, they must have interactive licenses, this is for the peoples which already owns many hars from daz and can link this info if they want to share:

 

post the product link page and if possible the "poly count of the hair"(how much vertices it have)

you can post many as you want if you want to post only 1 post 1 if 2 if 10, any number is fine, you don't need to post your full library or every hair just what you want,  if someone already posted hair which you have "before you" then you don't need to post again, just post the ones if they not already posted.

 

as we know most of the new "daz hair generations" and even many old based on "creator" are "monsters hairs in the sense of being toooooooooooooooo high poly or too heavy, due to some techs like fibermesh or strand based and even sometimes being dforce, but that is not only the point, having too high poly or "too problematic hairs" while for "daz is not a "big deal" or at last we are to believe, when working "outside daz" they are really a big deal, be being because of "high poly count or being a daz only system(like the dforce hairs) it is too problematic, then for cases like that i would love to know "more "non daz only users friendly hairs", then would be really helpfull if some peoples could help peoples like me, which work for "game dev" know what type of hairs we can "use safe", without have to worry in buy/load "monsters hairs and while even hairs "above 40k would still "somehow fine" for some cases still not good if they go "too far" like above 100k, then i would love if peoples could give some help and provide this info:

 

just to start here some "exemple of hairs so far which i do have and feel "fine to use":

daz3d.com/annie-hair-for-genesis-3-female-s

total vertices: 6526

 

https://www.daz3d.com/basic-hair

total vertices: 14762

 

https://www.daz3d.com/beach-hair

total vertices: 31313

 

https://www.daz3d.com/bold-hair

Total Vertices: 15617

 

https://www.daz3d.com/casual-long-hair

Total Vertices: 21539

 

https://www.daz3d.com/cayley-character-and-hair-for-genesis-8-female-s

Total Vertices: 32032

 

https://www.daz3d.com/charm-hair

Total Vertices:24302

 

https://www.daz3d.com/d4m-charity-hair-lores-for-genesis-3-female-s

https://www.daz3d.com/d4m-charity-hair-medres-for-genesis-3-female-s

Total Vertices low: 9970

Total Vertices Med: 25931

 

https://www.daz3d.com/d4m-faith-hair-lo-res-for-genesis-3-female-s

https://www.daz3d.com/d4m-faith-hair-medium-res-for-genesis-3-female-s

Total Vertices low: 6804

Total Vertices Med: 20420

 

https://www.daz3d.com/d4m-mercy-hair-for-genesis-3-female-s

Total Vertices low: 5761

Total Vertices med: 17283

 

https://www.daz3d.com/denver-hair

Total Vertices: 3653

 

https://www.daz3d.com/diahme-hair

Total Vertices: 26834

 

https://www.daz3d.com/dream-hair

Total Vertices: 32591

 

https://www.daz3d.com/fashion-hair

Total Vertices: 18146

 

https://www.daz3d.com/the-girl-6-hair

Total Vertices: 21736

 

https://www.daz3d.com/glider-hair

Total Vertices: 10009

 

https://www.daz3d.com/hampton-hair

Total Vertices: 4452

 

https://www.daz3d.com/jai-hair

Total Vertices: 12198

 

https://www.daz3d.com/jazz-hair-for-genesis-3-female-s

Total Vertices: 26166

 

https://www.daz3d.com/jewell-hair

Total Vertices: 18241

 

https://www.daz3d.com/ktarya-hair-for-genesis-3-and-8-female-s

Total Vertices: 36437

 

https://www.daz3d.com/long-pigtail-anime-hair-for-genesis-3-and-8-female-s

Total Vertices: 18926

 

https://www.daz3d.com/mitsu-hair-for-genesis

Total Vertices: 21413

 

well i got tired later maybe i post more of my library but that is the idea, now if you can share some more hair that would be cool.

Ps: you dont need to post all in a single row if you want you can post 1 or 2 or 10 then later post more 1 or 10 and go on.

Post edited by Ellessarr on

Comments

  • fred9803fred9803 Posts: 1,564
    edited October 2020

    Seeing as you're asking for hair including off-site non-Daz hairs, Ali has a lot of hair that might be an option.

    Kosaburo also did tons of low poly hair but that was from long ago and I don't know if they're still agound of whatever hapened to him.

    Post edited by fred9803 on
  • glaseyeglaseye Posts: 1,312

    A starting point for free hairs (or free add-ons to paid-for hairs) might be this:

    https://poserdazfreebies.miraheze.org/wiki/Hair

    inludes list for still available hairs by Kozaburo....wink

  • Phoenix1966Phoenix1966 Posts: 1,715

    Keep in mind the OP stated they must have interactive licenses. 

  • WonderlandWonderland Posts: 7,050

    I’m not sure how to count vertices but this is an old one I like: https://www.daz3d.com/radiant-jaguar-hair-for-genesis

    Valea https://www.daz3d.com/valea has a lot of hair that may work for you. Just parent instead of conform to newer characters. 

    Also these: https://www.daz3d.com/mairy

  • EllessarrEllessarr Posts: 1,395
    edited October 2020

    Keep in mind the OP stated they must have interactive licenses. 

    yeah while i don't mind then being "off daz site too" is important which they can be used outside daz like for game, then the source must have they own way to "allow" it be used like for game, for exemple renderosity if i'm not wrong have the "extended license" which work as the interactive license in daz, if the hair can be used for game and other stuffs outside daz then you can post.

    Post edited by Ellessarr on
  • Look at Mylochka's stuff on ShareCG:  a lot of it is Star-Trek themed, but much of it's not exclusive to Trek.  He was making his early hair models based on TOS characters when Poser was still P4/PP/P5, and DS was DAZ|Studio Beta 0.2....  Because they're not limited to Trek fan-art, some of his early hair-- especially-- allows commercial use, and there aren't many better LR hairstyles for male figures out there.

    https://www.sharecg.com/pf/full_uploads.php?pf_user_name=mylochka&division_id=0&s=dd&pn=20

  • Don't most game engines have their own hair system? Unreal and Unity have specific hair shaders and hair physics engines. Wouldn't it be better to use that instead of old DAZ hair which was never designed for game use?

  • EllessarrEllessarr Posts: 1,395

    Don't most game engines have their own hair system? Unreal and Unity have specific hair shaders and hair physics engines. Wouldn't it be better to use that instead of old DAZ hair which was never designed for game use?

    shader don't means "mesh", the shaders and hair system are 'effects" for a mesh hair, you still need to "model a hair" to apply the shaders, then is much more simple get a daz hair and "apply the effects" than create your own hair.

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