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Comments
Personally, the principled hair bsdf using melanin concentration is enough for me. I still have not found a good recipe for blonde, but I have not tried very hard either.
The biggest issue I continue to encounter with the Diffeomorphic hair tool is the limit on how many parent strands or parent particles it imports. If I import a hair mesh from DAZ and it has too many, Diffeo will import and convert some/none of the strands. Is there a way to raise that limit, or at least make it clear what the limit is so I can try to reduce the number of mesh ribbons before conversion?
For example, imorting Monica hair, I know i have to delete about half the mesh for Diffeomorphic to import. Figuring out how much to delete without changing the look of the hair takes quite a bit of time and experimentation.
Plus, a higher number of parent/guide hairs looks better in my opinion. It allows for smaller, more natural clumping around the guide hair.
Agreed. Very good tool. Something else that has been working well for me is saving the settings for each hairstyle and just loading those settings back in after the hair conversion. If you save the settings in a text file, then just import and run the text file in Blender, it will apply the values you assigned in the text file. Saves a lot of time and allows us to share 'recipes'.
For example, I can convert Monica hair using either Diffeo or Cinus's hair tool, import the txt file, run it, and I have good looking hair within a minute.
Credit goes to @nicstt for this idea.
[for diffeo settings, change 'hair-01' to 'particlesettings' (I think). Blender or text editor can do a find and replace]
Please share if you get any settings that work well for you!
Hi @Krampus, I don't seem to have any issue with Monica. Below the settings and the rendering with the new materials where I used the principled option. Please download the latest version since there are improvements both for speed and materials.
For rendering I used the following options. I like your shape suggestion since it seems better to me than the blender default.
Love the plugin. Great job. I especially love the single strands that are available.
OOT's Lainey hair.
What's your node setup for the skin there? Looks great
info. Recently single strands were added to diffeo too.
https://bitbucket.org/Diffeomorphic/import_daz/issues/329/select-strands-by-width
@Cinus I am gonna have to keep an eye on this discussion can't wait to test out your add-on myself!
This is good news.
thanks, same setup as my post here: https://www.daz3d.com/forums/discussion/424721/show-us-your-blender-renders/p2
I just used different textures (texturing.xyz)
thank you so much for creating this tool and distribting it for free!
Awesome work, thanks a lot for sharing it. I didn't expect such perfect results as it even works when parts of the hair are braided like this one https://www.daz3d.com/jocelyn-hair-for-genesis-3-8-female-s
One thing i've noted is that it won't mess with any subdiv modifier on the mesh, i think it would be neat to have an option in the conversion tab to automaticly apply/discard subdivision on the scalp mesh
edit: maybe also an option for automatic segment count would be possible, derived from the max strand length
well I am using Blender 2.92 and the daz bridge says only goes to 2.8 is there another way to get into blender?
Seems very high quality, but having trouble with Selena Top Tied Hair - it is only grabbing a part of it?
Is it due to how the hair folds on itself? I am using daz to blender bridge for import.
@cfazio4 Apologies for the late reply. I have not checked this thread in a while. I'm fairly certain that the issue you are having is caused by the hair band. You should separate the band from the hair.
Select the hair mesh, go into edit mode. Click any vertex on the hair band. Click Ctrl+L and then P. Choose "Selection" and then esc. The band should now be separated and you can go back to object mode, select the hair and then the hair cap (while holding shift) and then "Convert Hair".
Thank you so much for this!
I tried your add-on converter on Voss Hair, I tweaked the settings a bit, I think I could get better results but to be honest I don't know much about the particle system and I was just following what was said in the posts of this thread.
Here's a comparison of renders using the same hdri (one is blender cycles with hair particles the other one is daz iray with default hair shaders). Both without post work. I'll keep playing around with it but I think it gives great results with just a few clicks.
thanks for the amazing add -on!!
but why the hair root become the hair tip?
how can i invert it
Thanks for this script which is very straightforward to use. This is Ali's Hr-082 after splitting the neck, bun and sideburn wisps. I especially like how you can add particle sets to the same emitter. Top job, mate.
can the hair be animated, or does it move in animation.. tried mutiple ways with failure
With diffeomorphic you can convert dforce/sbh to particles then animate. It is also possible to convert/animate transmapped hair but the result will vary depending on the hair design. That is, Some hairs are not designed to be animated and may have, for example, all the strands originating from the same point, that does fine for rendering but not for simulation.
https://bitbucket.org/Diffeomorphic/import_daz/issues/978/does-hair-dynamics-work-with-mesh-hair
Hi Cinus, thank for your addon. But i had same problem with cfazio4 even though i had deleted head band from hair. Please help me with this case, thank you so much.
Hi @neogemini. What hair is that? Unfortunately some hair has geometry that my addon cannot convert. If I own that hair I can take a look.
wheres the addon download link?
mjoe67886,
Here's the Github page - https://github.com/jobutsu/DazHairConverter
Cheers!
I found good use for the ideas and the suggestions in this thread. It turned out well worth the effort!
For a G8.1F figure imported with Diffeo, I wanted to use the Bowl Cut Hair for Genesis 3 Male. Problem was the hair on the nape came out too sparse.
Until I read this thread and looked into hair particles, I never could add a mat of hair fuzz to make up for the bald areas. Keeping in line with the bowl cut look, there was no need for long tresses. Just a buzz would do. So after some trial and error, I got the result I needed.
Here are the hair particle settings I tried. Pretty much everything else I left at default.
Cheers!
I have tried to install the addon in version 3.3 and downloaded version 2.9 and the addon does not appear after installing it, I really want to use this addon! I have not found anything similar on the internet does anyone know what I can do? Can it be opened in newer versions of blender?
Apologies if this has already been covered, but is it possible to get the hair back into DS after conversion without having to export as a huge obj?
No.
For the life of me I cant seem to install this addon! Blender 3.2, installed zip file then trying to find the actual thing?