Weird Nail Displacement(?)

Hi! So I'm still pretty new to Daz and I've run into an issue I have no idea how to fix. I've been trying to make a character with something that looks like embedded metal in the skin. I managed to figure out through enough tutorials how to make this look generally the way I wanted it to, only to realize that somehow I've royally mucked up the nails in the process. I've tried applying the same level of bump/displacement to the hands and added various maps galore, but I cannot get them to return to the way they're supposed to be. I'd guess it's a displacement issue and/or bump map issue but...

The look for the skin was jury-rigged using a bump map and displacement settings that involved everything but the metal pieces to be a black background. I've tried applying a flat black map to the nails in the hops it would push them to the right level of displacement, but it arguably made it worse somehow than the default settings.

I can provide more info if there's any questions that might help, but I'd really kill for some help on this if anyone has any ideas!

Thanks!

 

weird hands.png
800 x 900 - 330K
lunari_back_test.png
800 x 900 - 779K

Comments

  • Bump just gives the illusion of relief 9as do normal maps), it takes displacement to move the mesh. I would expect the issue would go away if you removed the displacement maps, if not it's soemthing else.

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