settings for cloth (posing)

alex_sculptalex_sculpt Posts: 0
edited August 2014 in New Users

I am posing genesis 2 male with night guard tunic.(same with elven warrior tunic)
the tunic moves with the figure great when i interactive posing the figure,
when i stop posing the figure the tunics arms and tors follows ok, but the lower hanging bits goes straight.
what settings am i missing to get automatic update on the tunic.
thanks

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Post edited by alex_sculpt on

Comments

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited August 2014

    Well to start out. There is that auto-follow thing, and the similar "collision" thing. When you select the item root in the scene tab, the settings should be in the 'Parameters" tab. (I'll update once I start Daz Studio).

    There may also be some pose morph sliders as well, That is not guaranteed for all clothing items.

    If your really lucky, they'll be some bones in the skirt/loin-cloth to let you place the thing exactly where you want it to be.

    (edit)
    I don't have that item your asking about, and the one I have for the troll is somewhat lacking.

    DazStudio_Cloths_Collision101.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited August 2014

    Now the Item for the troll (came with Michal 5 or David 5), dose have some Extra pose Bones. There all highlighted in my screen-cap (Scene tab), so you can easily see where they are.

    If you select one of them at a time, then use the XYZ rotations in the "Parameters" tab to position the cloth where it needs to be.

    NOTE; Not All Clothing comes with such features, and you may be stuck with forcing the legs and whatnot in that tree to fake it, choosing the camera angle carefully as well.

    DazStudio_Cloths_PoseBones101.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Pose Morphs, or "Actor" sliders. Same as above, except there in the "Actor" thing, instead of 'Transit'.

    The types and even the presents of the morph is dependent on what the item was made with. The Troll loin cloth had none, so I pulled up a skirt that did have them to show where the settings are.

    Select the Item-root in the scene tab, then go over to the 'Parameters' tab, as is in my screen cap. Again, the 'Actor' may not be there for all clothing items.

    DazStudio_Cloths_PoseMorphs101.png
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  • alex_sculptalex_sculpt Posts: 0
    edited December 1969

    thanks zarcondeegrissom
    the tunic moves fine with the legs when i pose the figure (pose in parameters or hold down my left mouse button and pose ex. leg ,when i let go of mouse button or parameter the lower part of tunic goes back to straight mood. so i think i am missing a check box or setting that keeps the tunic in pose when i finish posing (when interactive mood is not displayed).
    thanks

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Yea, that sounds like a side effect of "Smoothing" or 'Auto follow'. Chances are if you turn them off, the tunic wont fit the figure correctly elsewhere. It's a look around, and try different poses.

    You can pose the legs differently, in the tunic tree in the scene tab. If that helps.

  • alex_sculptalex_sculpt Posts: 0
    edited August 2014

    Everything follows fine (arms and lower parts) when interactive posing.
    not doing anything in view and the lower parts moves back to hip and hangs.
    all morphs for the tunic works fine and shows on screen but the lower parts only sticks to legs when interactive posing the figure.
    I will trying more buttons and settings.
    I guess its a really newbie settings mistake.
    thanks

    pose_problem.jpg
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    Post edited by alex_sculpt on
  • alex_sculptalex_sculpt Posts: 0
    edited December 1969

    tried all kind of settings, no luck.
    any idea ??????.

  • mark128mark128 Posts: 1,029
    edited December 1969

    The Night Guard Tunic has some move morphs. I tried a pose similar to yours and with some experimentation I was able to find a couple of morphs that fixed it with the pose I was using.

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    nightguard1.jpg
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  • alex_sculptalex_sculpt Posts: 0
    edited December 1969

    Thanks mark128
    That's good.
    I am just confused why it moves perfect with the figure when changing pose, and doesn't when I stop posing.

  • Kol EnslomKol Enslom Posts: 6
    edited November 2016

    I have this same problem, with this same product.

    I've looked around and seen others with this issue, and the only answer anyone seems to get is that there are manual morphing options (or that the bottom of the tunic can be made invisible).  Well I know about the manual morphing options, but I want to use the massively time-saving auto-conforming function that the item apparently has (shown when interacting with the figure) but doesn't actually use.  

    Frankly I wouldn't have purchased the outfit if I'd known what a headache it would be trying to use it. There must be a fix for this (other than manually adjusting a dozen sliders for each and every pose) or the merchant should issue an update to fix it, and furthermore the merchant shouldn't be selling a product with such an obvious defect.

    I'm sorry if this comes across as overly aggressive, I'm just very frustrated to bought this outfit and a number of textures only to find out that the tunic and cape won't work as they're supposed to without sinking a great deal of time into posing them manually.

    Post edited by Kol Enslom on
  • When posing you are using a simpler form of skin-binding - often it has the opposite effect, only part of the mesh moves during manipulation and the rest snaps into place only on releasing the mouse. This has nothing to do with smoothing or morph auto-follow, it's a rigging thing - there's no way (that i know) to use the manipulation mode as a final mode - in order to get the outfit to follow the legs you would need to rerig it, but then you would see why this isn't the preferred emthod of rigging as it makes the robe look as if it's stitched to an invisible pair of trousers.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2016

    I sort of agree with Richard in that rigging an outfit just is not worth it, unless there is a sizable return on the effort pout into something you paid for.  Preset pose morphs can look better on the poses that the morph dials were made for, other poses may vary depending on situation. I don't think I have that night guard tunic (That one?), tho I do have another G2F thing that also dose not move with bone placement (morph dials only). It just is not worth my time/effort as an end user to fuss with the outfit, and others love using the thing. I know your grief bluey90, I've been there. It's an ultra cheep PC+ item that the merchant isn't getting a lot for, so I've come to expect some thing left out of such things the PA isn't getting much for. And not all PC+ items are like that, just some.

    The rest is a tad advanced regarding my difference in point of view with rigging a skirt/tunic to look good with custom bones using bone-placement and 'weight variation' between bones (I know it's there, don't know how to myself, discussion for another place and time). For here we will just leave it at, it can be a lot of work with incredibly expensive software (err Rent-were) for little return for paying the bills and putting food on the table.

    Post edited by ZarconDeeGrissom on
  • I know I'm 5 years late to the party, but I stumbled on this post when I had the exact same problem with the exact same item. I found a work around so I thought I would share. I exported the Night Guard Tunic as an OBJ, then imported the tunic OBJ, turned it into a figure, then fit the tunic figure to my Genesis 2 character. It made the bones I needed for the legs automatically. Its not the prettiest or cleanest I've ever seen (esp around the groin area), but its under several other tiems of clothing, so it doesn't have to be. 

    Thats how I made it work. There's probably a better way, but I don't know what it is. Good luck

    Christopher

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