Diffeomorphic Morph Drivers
chimera50
Posts: 16
Hello, I hope someone might be able to help me out with Diffeomorphic shape key drivers.
I want to import the JCMs from the Daz addon "Auto Shape Enhancer" and have their values controlled by the current pose like how the standard JCMs are when imported into Blender.
In Daz, these corrective morphs are initally enabled via a main parent slider - so when imported into Blender, the morphs do not import with driver values.
Please, is there a way to make these custom JCMs behave the same in Blender? It seems like these correctives are multiplied on the corresponding standard correctives in Daz.
My apologies if I've misunderstood the feasiblity of this and any insight would be greatly appreciated - thank you!
Post edited by chimera50 on
Comments
Don't merge geografts, do not 'import body morphs' or 'import custom morphs'. Import your standard JCM's and then your custom JCM's, then see if it works. If it works, you will see them listed in the shape key panel with the prefix 'DM_JCM'. They will be purple if they are driven by the bones. I've had some limited success importing shape keys. Please experiment and let me know how you make out.
Thank you for your reply! Unfortunately, the custom JCMs are still not importing wtih drivers.
A bit more information: the Autoshape Enhancer sliders are located in Parameters - Actor - Fully Body - Real World and each slider has several hidden corrective morphs connected(?) to them that scale in power to the current pose.
'hidden correctives that scale with base correctives'. I'm wondering if the ASE morphs are driven by other morphs. In that case, I'm guessing they won't import and be driven by bones in Blender. The Ultimate Natural Bend Morphs by K H Studio are true bone driven JCM's and I have been able to succesfully import those. I know you probably don't want to spend more money on additional morphs, but maybe wait for them to go on sale. I am very happy with them...
If anyone else has had any success with importing other custom JCM's, please let us know.
Wow, thank you so much for telling me about Ultimate Natural Bend Morphs -- they import perfectly into Blender as driven correctives!! The default raised arms corrective never looked right to me, so to have an improved automatic corrective that works in Blender is quite wonderful.
So yeah, this pretty much solves my problems with the other pose morphs in general, but if anyone else here might know how to import such JCMs inintally mentioned, that would still be appreciated - especially if others might be running into similar problems :)
So glad it worked for you.
Always glad to help...:)