need help

where do you save your dynamic cothing control for daz studio plugin on your c panel?????

 

Comments

  • Dynamic Clothing Control is a plug-in - it has to go in the DS application folder, in the plug-ins sub-folder, and it has to disable the basic version. I would strongly advise against trying to do it manually.

  • i have it working thank you so much but can i ask you anouther question? i brout an old producted from poser it only come obj file and when load it onto the figure it won't move when i pose the figure it just stays there is there a way i can convert it to cr2 file so it will fit the figure and move when i poser her or can someone help me with this 

  • That's probably Poser dynamic clothing - you may find it works with dForce, if you apply a dForce Modifier : Dynamic Surface to it from Edit>Object>Geometry. You could also, if it lines up with the Genesis figure you want to use it on in the zero pose, use Edit>Object>Transfer Ultity, set the Source to the figure and the Target to the OBJ, and click Accept to get basic rigging. Those are not mutually exclusive.

  • thank you richard you have been a great help

     

  • riched for some resion transfer ultilty will not pick up victora 4 

     

  • LeanaLeana Posts: 11,812

    fernfairy73_bb8ec3d37c said:

    riched for some resion transfer ultilty will not pick up victora 4 

    Transfer utility is for weightmapped figures. V4 and earlier figures are not weightmapped, they use parametric rigging. So you can't use transfer utility to rig items for V4, you need to use the figure setup tools.

  • Thanks hun may i ask is there any tutorials anywhere on you tube or somewhere eals that can help me with this as this is all new to me but i willing to learn

  • is that on the old daz or daz 4.12 where do you find it

  • What you need is the Figure Setup pane - theer should be quite a few guides to using it, but unlike the Transfer Utility it requires a fair bit of set up. As with the TU the mesh needs to match the base figure shape, and unlike the TU it needs to be split up into groups that match the bones of the figure (and obey the Poser grouping rules - each group may touch only one parent group and its own child groups, not others, which can require fiddling at crotch and arm-pits). Once you have the OBJ correct you import the Victoria 4 figure into the Relationships area of the pane, the OBJ into the groups area, then drag the OBJ across into relationships, delete unneeded bones, chnage the name, and create a new figure. Then you will almost certainly need to use the Joint Editor to adjust the joint paramaters to make sure they are affecting only the desired areas (the legacy rigging doesn't use weight maps but a series of pre-defined guides that determine whicha reas ar affected by the joint, which are immune, and which ar transitional). Legacy rigging is, in most respects, less flaexible than weight mapping and there are quite a few things that it really can't do.

  • edited November 2020

    wow thats alot of work now i\m confused lol lol lol but thank you again richard

    Post edited by fernfairy73_bb8ec3d37c on
  • Legacy, or parametric, rigging is generally harder to do than weight-mapped.

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