Animation Machine specs?
glennblackphotos
Posts: 160
Hi I held off upgrading my rendering setup for Iray until the new range of Nvidia cards were released and stable.
However I am now wondering what other people are using who create animations and how long they are having to wait for animation render times ?
Could some of you give me an idea along with your specs please?
thanks.
Comments
Check RayDAnt's IRay benchmark page.
I have an RTX 2060 running as an eGPU off my laptop. Using denoisers in the Render settings, I am able to render a 1080p Iray animation at less than a minute per frame in DAZ Studio 4.11. I have an i7-3720QM processor.
Wow, to render all that in less than a minute per frame is impressive!
Woe thats brilliant how long did it take you to create that video?
Can you tell me more about your setup please, like what laptop are you using and what eGPU box are you using please?
I am currently using a dell inspiron gaming i7 with a gtx 1060 but it has a soclet for the external box I beleive.
thanks.
Took me a few days. My laptop is a Dell Precision M4700. The RTX 2060 ran off my laptop using an EXP GDC dock. I used a trick MEC4D showed on her Youtube channel. It involves using the preview window to do the rendering so that DAZ Studio does not have to reload the whole scene each time it renders a new frame. I wrote an automation script that saves a new frame using Save Last Draw after a certain number of seconds have passed and then click on the next frame button in the timeline.
Honestly, it depends on the look you are going for - since I use anime characters from MMD, OpenGL works just fine. I used to apply the lowest settings for Iray for 3-4 second per frame rendering just to get shadows in the scene (remember to render with the Aux viewport open to Iray preview so it does not always need to recache the scene every frame).
Still rocking my 2014 rig with a GTX 780 Ti, i5-4590K and 16 GB RAM. If that helps to gauge your hardware need.
Now with Filament, it no longer pegs my CPU and GPU.
This animation I was getting 12 seconds per keyframe in Iray at 1920 x 1080 HD using 2 GTX 1080Ti 11.5 gig gpus cards
This animation I was getting around 16 - 20 seconds per key frame render in Iray with 2 GTX 1080Ti gpus
This animation I was getting between 10 -12 seconds a key frame using gtx 1080ti gpu's. I have many more . but follow the 4R rule to Iray animation and you can really get your render times down 3R rules 1) Reduse Textures below 2k , 2)Remove Unnecessary objects not in camera POV , Remove all normal maps from everything in the scene. Reduce your starting Iteration settings to 20 and go up from there.
Many thanks Ivy much appriciated.
Do you know if there are any scripts or tools worth getting that help with all those things?
Cool thanks.
Sounds clever how do I get a copy of the script please?
!! Mod Edit !!
:- to sort out the quoteMy computer spec is below, it's an Alienware from Dell. I just got it last month and it's absolutely incredible. They had, or may still have, a special of no interest for 18 months if you finance through them, so I couldn't pass it up seeing as I've begun working on my animated feature and can't imagine how long it would take to render with my GTX 1080ti.
But the video I'm linking here was my submission for the Movember contest and I rendered 3/4 of it with this new computer as it came like the second week of November. I always render in layers, even with this computer, and to render the characters to 95% completion, usually 1500-2000 iterations, would take 15-30 seconds and the super close-up shots I'd set it to 30 seconds and it got usually to 85% or so. I had the post denoiser on because sometimes there'd be fireflies I couldn't get out due to the low lighting without it. The second scene in this with the guy sitting on the railing, all of those shots I rendered in one day, nearly a minute and a half of footage. Before with my GTX 1080ti, that would have taken a solid week rendering with the post denoiser on to 300 iterations or 80%, whichever came first. Obviously if there's no camera movements the background is super easy since you just need one frame rendered to 95% to put under the character in davinci or whatever program you use to edit on.
(26) Peaches - A Daz 3D animated film - YouTube