Morph Loader Pro: Geometry did not match.

Hi, all!

So, I've been using Daz for a little while now and I've run into a problem that I can't seem to fix whatever I do.

I'm trying to do a clothing morph for a Genesis 8 male, reshaping a duster and a dust cover from different clothing sets so they fit together (though of course, I'm keeping them as separate files). I'm hiding everything else in the scene but the single object I'm exporting, converting to base resolution with subD level at 0. I'm exporting from both Daz and Blender using the export settings recommended in this video by Parmy Baddhan: 

I'm not changing the geometry at all. I had been using the sculpt tools, but I didn't add or subtract geometry. And I tried exporting and using Morph Loader Pro without doing any modifications at all, and it continues to give me the same error message of geometry did not match.

I'm not sure if it matters for exporting a clothing item, but I've deleted the eyelashes off the character. Everything I export is set to base resolution and subD 0.

Any suggestions would be much appreciated! This has been driving me bonkers, and I've been Googling like mad to try to figure out how to fix it, but nothing is working. I don't know if the problem is with me or with Daz's Morph Loader Pro. Thanks in advance!

 

morphloadererror1.jpg
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morphloadererror2.jpg
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morphloadererror3.jpg
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morphloadererror4.jpg
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Comments

  • Does the coat have buttons or the like that are separate props parented to Rigid Follow Nodes? If so you need to hide those too.

  • shadow_sculptorshadow_sculptor Posts: 4
    edited November 2020

    I just tried hiding the buttons, but got the same error. (It gives me the same error on the dust cover too, which has no buttons or .obj props)

    Post edited by shadow_sculptor on
  • Please select the item in the Scene pane, then right-click>Expand>Expand from Selected and post a screen shot showing all the child nodes.

  • Here you go! It's quite a list, so I had to save in three parts.

    coatexpanded1.jpg
    321 x 816 - 68K
    coatexpanded2.jpg
    321 x 816 - 64K
    coatexpanded3.jpg
    321 x 816 - 53K
  • Well, I just tried exporting using the C4D preset and importing into Morph Loader Pro with the DS preset (so that there's a size difference - otherwise the morph would fail to load because there were no changes) and it worked with the button nodes hidden and the resolution set to base - are you sure you had hidden the Genesis 8 Male Eyelashes, as well as the actual figure?

  • shadow_sculptorshadow_sculptor Posts: 4
    edited November 2020

    Yep, no eyelashes on the figure at all right now. Just double-checked. Hair, body hair, eyebrows, etc. are also all removed.

    Hm. I wonder if a re-install will help? I'll give that a try and see if that works. If not, I'll open a help ticket.

    Thank you so much for taking the time to help out!

    Post edited by shadow_sculptor on
  • Oh, hey, I just figured out what I was doing wrong! Oops.

    Apparently I needed to use the base Genesis 8 male figure instead of the figure that I had applied face/body morphs to. (Having a "duh" moment over here. Heh. I was creating the clothing morphs for that specific character so was using him in the export settings instead of the base figure.)

    It's working now! 

  • Using the non-default sahpe for the figure wouldn't cause an actual error, though the results might be undesirable (without using Reverse Deformations to strip the shape out of the morph)..

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