DS4.6 on Mac OS - Dead in the Water

RLSprouseRLSprouse Posts: 288
edited December 1969 in Daz Studio Discussion

I have not used DS4.6 in a while... I'm primarily a Poser user. However, I need to test some products in Studio, so I tried loading some figures and each time I load a figure, Studio closes immediately with no error message. At first, I thought it might be the figure I wanted to test, but to rule that out, I rebooted my system and then tried loading a DAZ figure - Gen 2 Female in this case - and a couple of seconds after the figure appears, Studio just shuts down.

Can I get some help?

Thanks in advance.

~ Russ

Comments

  • frank0314frank0314 Posts: 14,254
    edited December 1969

    What version of DAZ Studio are you using? Is your graphics card updated with a current driver?

  • RLSprouseRLSprouse Posts: 288
    edited December 1969

    "About" says V4.6.3.52 Pro 64 bit. I'm running on an iMac 27" system, which is an all-in-one, and it updates itself automatically, so I'm sure the graphics drivers are current.

    ~ Russ

  • TotteTotte Posts: 14,055
    edited December 1969

    Any chance you can post the last from the DS log and the crash log (if it crashes=

    DS log can be found in DS under Help->Trouble Shooting->View Log File...

    The crash log can be found in Console.app (found in /Applications/Utilities, post the first 100 lines or so from the crash log.

  • RLSprouseRLSprouse Posts: 288
    edited December 1969

    Here is the top part of the DS log file...

    +++++++++++++++ DAZ Studio 4.6.3.50 starting +++++++++++++++++
    Platform bits: 64
    Qt Version: 4.8.6
    OpenSubdiv Version: 2.3.5
    Running on Macintosh OS 10.9 Mavericks
    Current DateTime:
    Loc: Mon Jun 16 08:47:15 2014
    UTC: Mon Jun 16 15:47:15 2014
    Temp Data:
    Location = /Users/RLSprouse/Library/Application Support/DAZ 3D/Studio4/temp
    Disk Total: 2.8 TB (3106191572992)
    Disk Avail: 2.2 TB (2424215674880)
    Locale: en_US
    No translator found.
    Reading style definition /Applications/DAZ 3D/DAZStudio4 64-bit/resources/style/Highway.style
    Creating managers
    Reading help index
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio/DAZStudioHelp.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/DynamicClothingControl/DynamicClothingControl.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/EXPExporter/ExPExporter.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/FBXExporter/FBXExporter.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/FigureSetup/FigureSetup.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/Genesis Generation X/Genesis Generation X.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/JointEditor/JointEditor.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/LAMH/LAMH.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/LayeredImageEditor/LayeredImageEditor.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/MorphLoader/MorphLoader.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/MorphLoaderPro/MorphLoaderPro.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/PolygonGroupEditor/PolygonGroupEditor.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/TextureAtlas/TextureAtlas.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/WeightMapBrush/WeightMapBrush.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/inlinehelp.dsx
    Scanning import folders
    Scanning content folders
    Using GLEW 1.9.0
    Supported OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_debug_label : NOT INITIALIZED
    GL_EXT_debug_marker
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render : NOT INITIALIZED
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels : NOT INITIALIZED
    GL_APPLE_pixel_buffer
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_point_size : NOT INITIALIZED
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_point_sprite
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod

    OpenGL features for current hardware:
    OpenGL provider: NVIDIA Corporation
    OpenGL renderer: NVIDIA GeForce GTX 680MX OpenGL Engine
    OpenGL version: 2.1.0
    Maximum number of lights: 8
    Number of auxiliary buffers: 0
    Number of texture units: 8
    Depth buffer bit resolution: 24
    Maximum OpenGL texture size: 16384 x 16384
    Current OpenGL Texture Quality Setting: Best Quality
    RGBA color bitplane resolutions: 8 8 8 8
    Shadow mapping supported
    VBO supported
    Connected to CMS: PostgreSQL 9.3.4 on x86_64-apple-darwin, compiled by i686-apple-darwin11-llvm-gcc-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.9.00), 64-bit
    *** Scene Cleared ***

  • RLSprouseRLSprouse Posts: 288
    edited December 1969

    And I think this is what you asked for from the Console:

    Process: DAZStudio [565]
    Path: /Applications/DAZ 3D/*/DAZStudio.app/Contents/MacOS/DAZStudio
    Identifier: com.DAZ.DAZStudio
    Version: 4.6.3.52 (4.6.3.52)
    Code Type: X86-64 (Native)
    Parent Process: launchd [270]
    Responsible: DAZStudio [565]
    User ID: 501

    Date/Time: 2014-08-10 11:15:13.084 -0700
    OS Version: Mac OS X 10.9.4 (13E28)
    Report Version: 11
    Anonymous UUID: 10868238-F605-4EFB-6CD1-3A0D00C754E2


    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: EXC_I386_GPFLT

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 QtCore 0x00000001035cda9e QEventLoop::exit(int) + 12
    1 QtGui 0x0000000103c5a2f6 QMenu::~QMenu() + 376
    2 libdzcore.dylib 0x0000000100787913 DzMenu::~DzMenu() + 51
    3 libdzcontentlibrarypane.dylib 0x000000011619c9b8 DzContentLibraryPane::doAssetViewContext(QPoint const&) + 7844
    4 libdzcontentlibrarypane.dylib 0x00000001161a6835 DzContentLibraryPane::qt_static_metacall(QObject*, QMetaObject::Call, int, void**) + 1827
    5 QtCore 0x00000001035e6381 QMetaObject::activate(QObject*, QMetaObject const*, int, void**) + 2001
    6 QtGui 0x00000001038c8cd6 QWidget::event(QEvent*) + 1636
    7 QtGui 0x0000000103c1f412 QFrame::event(QEvent*) + 40
    8 QtGui 0x0000000103c9e8d4 QAbstractScrollArea::viewportEvent(QEvent*) + 126
    9 QtGui 0x0000000103d27997 QAbstractItemView::viewportEvent(QEvent*) + 663
    10 QtGui 0x0000000103ca0cbd QAbstractScrollAreaFilter::eventFilter(QObject*, QEvent*) + 33
    11 QtCore 0x00000001035ce481 QCoreApplicationPrivate::sendThroughObjectEventFilters(QObject*, QEvent*) + 149
    12 QtGui 0x0000000103879fa8 QApplicationPrivate::notify_helper(QObject*, QEvent*) + 288
    13 QtGui 0x000000010387af1f QApplication::notify(QObject*, QEvent*) + 3905
    14 libdzcore.dylib 0x00000001001c5b9b DzApp::notify(QObject*, QEvent*) + 135
    15 QtCore 0x00000001035d0a32 QCoreApplication::notifyInternal(QObject*, QEvent*) + 104
    16 QtGui 0x000000010387974a qt_sendSpontaneousEvent(QObject*, QEvent*) + 42
    17 QtGui 0x000000010383226f qt_mac_handleMouseEvent(NSEvent*, QEvent::Type, Qt::MouseButton, QWidget*, bool) + 1055
    18 com.apple.AppKit 0x00007fff857ebcc1 -[NSWindow sendEvent:] + 3721
    19 QtGui 0x0000000103829c52 -[QCocoaWindow sendEvent:] + 114
    20 com.apple.AppKit 0x00007fff8578c5d4 -[NSApplication sendEvent:] + 2021
    21 QtGui 0x000000010382d5f0 -[QNSApplication sendEvent:] + 80
    22 com.apple.AppKit 0x00007fff855dc9f9 -[NSApplication run] + 646
    23 QtGui 0x0000000103835f0f QEventDispatcherMac::processEvents(QFlags) + 775
    24 QtCore 0x00000001035cddb8 QEventLoop::exec(QFlags) + 394
    25 QtCore 0x00000001035d1183 QCoreApplication::exec() + 175
    26 libdzcore.dylib 0x00000001001d2b32 DzApp::doExec() + 100
    27 libdzcore.dylib 0x00000001001dd48b DzApp::run(DzApp::GraphicsMode) + 355
    28 com.DAZ.DAZStudio 0x00000001000015f6 main + 496
    29 com.DAZ.DAZStudio 0x00000001000013e4 start + 52

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x00007fff83553662 kevent64 + 10
    1 libdispatch.dylib 0x00007fff8282e421 _dispatch_mgr_invoke + 239
    2 libdispatch.dylib 0x00007fff8282e136 _dispatch_mgr_thread + 52

    Thread 2:
    0 libsystem_kernel.dylib 0x00007fff8354ea1a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fff8354dd18 mach_msg + 64
    2 com.apple.CoreFoundation 0x00007fff8d866f15 __CFRunLoopServiceMachPort + 181
    3 com.apple.CoreFoundation 0x00007fff8d866539 __CFRunLoopRun + 1161
    4 com.apple.CoreFoundation 0x00007fff8d865e75 CFRunLoopRunSpecific + 309
    5 com.apple.AppKit 0x00007fff8578905e _NSEventThread + 144
    6 libsystem_pthread.dylib 0x00007fff8d094899 _pthread_body + 138
    7 libsystem_pthread.dylib 0x00007fff8d09472a _pthread_start + 137
    8 libsystem_pthread.dylib 0x00007fff8d098fc9 thread_start + 13

    Thread 3:: QProcessManager
    0 libsystem_kernel.dylib 0x00007fff835529aa __select + 10
    1 QtCore 0x00000001035a91ce QProcessManager::run() + 214
    2 QtCore 0x00000001034dadaa QThreadPrivate::start(void*) + 496
    3 libsystem_pthread.dylib 0x00007fff8d094899 _pthread_body + 138
    4 libsystem_pthread.dylib 0x00007fff8d09472a _pthread_start + 137
    5 libsystem_pthread.dylib 0x00007fff8d098fc9 thread_start + 13

    Thread 4:: com.apple.CFSocket.private
    0 libsystem_kernel.dylib 0x00007fff835529aa __select + 10
    1 com.apple.CoreFoundation 0x00007fff8d8b2a03 __CFSocketManager + 867
    2 libsystem_pthread.dylib 0x00007fff8d094899 _pthread_body + 138
    3 libsystem_pthread.dylib 0x00007fff8d09472a _pthread_start + 137
    4 libsystem_pthread.dylib 0x00007fff8d098fc9 thread_start + 13

    Thread 5:: QThread
    0 libsystem_kernel.dylib 0x00007fff835529aa __select + 10
    1 QtCore 0x00000001035fa396 qt_safe_select(int, fd_set*, fd_set*, fd_set*, timeval const*) + 70
    2 QtCore 0x00000001035fea24 QEventDispatcherUNIXPrivate::doSelect(QFlags, timeval*) + 828
    3 QtCore 0x00000001035fee00 QEventDispatcherUNIX::processEvents(QFlags) + 228
    4 QtCore 0x00000001035cddb8 QEventLoop::exec(QFlags) + 394
    5 QtCore 0x00000001034d8076 QThread::exec() + 216
    6 QtCore 0x00000001034dadaa QThreadPrivate::start(void*) + 496
    7 libsystem_pthread.dylib 0x00007fff8d094899 _pthread_body + 138
    8 libsystem_pthread.dylib 0x00007fff8d09472a _pthread_start + 137
    9 libsystem_pthread.dylib 0x00007fff8d098fc9 thread_start + 13

    Thread 6:: QThread
    0 libsystem_kernel.dylib 0x00007fff8355394a poll + 10
    1 Reality_DS64.dylib 0x000000011af08505 zmq_poll + 533
    2 Reality_DS64.dylib 0x000000011af3b227 zmqHasMessages(zmq::socket_t&, unsigned int) + 55
    3 Reality_DS64.dylib 0x000000011af2be01 Reality::CommandPollingThread::run() + 785
    4 QtCore 0x00000001034dadaa QThreadPrivate::start(void*) + 496
    5 libsystem_pthread.dylib 0x00007fff8d094899 _pthread_body + 138
    6 libsystem_pthread.dylib 0x00007fff8d09472a _pthread_start + 137
    7 libsystem_pthread.dylib 0x00007fff8d098fc9 thread_start + 13

  • TotteTotte Posts: 14,055
    edited December 1969

    I want the top from the crashlog aand the last 50 liens of the ds.log ;-) But that was good to, to see that GL was OK

  • RLSprouseRLSprouse Posts: 288
    edited December 1969

    OK, here is the bittom of the DS log...

    +++++++++++++++ DAZ Studio 4.6.3.52 starting +++++++++++++++++
    Platform bits: 64
    Qt Version: 4.8.6
    OpenSubdiv Version: 2.3.5
    Running on Macintosh OS 10.9 Mavericks
    Current DateTime:
    Loc: Sun Aug 10 12:14:46 2014
    UTC: Sun Aug 10 19:14:46 2014
    Temp Data:
    Location = /Users/RLSprouse/Library/Application Support/DAZ 3D/Studio4/temp
    Disk Total: 2.8 TB (3106191572992)
    Disk Avail: 2.1 TB (2381368004608)
    Locale: en_US
    No translator found.
    Reading style definition /Applications/DAZ 3D/DAZStudio4 64-bit/resources/style/Highway.style
    Creating managers
    Reading help index
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio/DAZStudioHelp.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/DynamicClothingControl/DynamicClothingControl.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/EXPExporter/ExPExporter.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/FBXExporter/FBXExporter.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/FigureSetup/FigureSetup.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/Genesis Generation X/Genesis Generation X.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/JointEditor/JointEditor.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/LAMH/LAMH.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/LayeredImageEditor/LayeredImageEditor.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/MorphLoader/MorphLoader.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/MorphLoaderPro/MorphLoaderPro.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/PolygonGroupEditor/PolygonGroupEditor.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/TextureAtlas/TextureAtlas.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/WeightMapBrush/WeightMapBrush.dsx
    Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/inlinehelp.dsx
    Scanning import folders
    Scanning content folders
    Using GLEW 1.9.0
    Supported OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_debug_label : NOT INITIALIZED
    GL_EXT_debug_marker
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render : NOT INITIALIZED
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels : NOT INITIALIZED
    GL_APPLE_pixel_buffer
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_point_size : NOT INITIALIZED
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_point_sprite
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
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    Connected to CMS: PostgreSQL 9.3.4 on x86_64-apple-darwin, compiled by i686-apple-darwin11-llvm-gcc-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.9.00), 64-bit
    *** Scene Cleared ***
    Loading plug-ins:
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    lamhPlayerPlugin.64.dylib
    libaniMate2.dylib
    libdazscriptide.dylib
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    Could not activate Genesis Generation X evaluation. Plug-in disabled.
    Could not activate DAZ Decimator evaluation. Plug-in disabled.
    Could not activate Dynamic Cloth Plugin - Control evaluation. Plug-in disabled.
    Error writing author data!
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    Successfully created OpenGL viewport for Viewport2.
    Successfully created OpenGL viewport for Viewport3.
    Successfully created OpenGL viewport for Viewport4.
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    Executing startup script...
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    Linking Shader:
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  • TotteTotte Posts: 14,055
    edited December 1969

    The crash looks pretty weird

    Are you in the content library pane (looks like that), and did you right click to bring up the contextual menu for the item or did you just left click it or double click it? I ask as it seems to be fiddling with a qtMenu stuff.

  • TotteTotte Posts: 14,055
    edited December 1969

    OK, if you now add a line to the log just like ###HERE###, save it, then "do what you did to make it crash", then look in the lok again, what is below the ###HERE###? (That is hopefully what made it crash.

  • RLSprouseRLSprouse Posts: 288
    edited December 1969

    I usually simply double-click on a figure to load it into a scene.

    ~ Russ

  • TotteTotte Posts: 14,055
    edited December 1969

    Any success in getting messages from a crash into the ds log?

  • RLSprouseRLSprouse Posts: 288
    edited December 1969

    Problem solved. It was my fault. It turns out, I had neglected to properly uninstall an old version of the Reality plug-in, or more precisely, an obsolete ACSEL database file for Reality, when I installed a newer version.

    Thanks for your efforts in trying to help me.

    ~ Russ

  • StratDragonStratDragon Posts: 3,249
    edited August 2014

    good to know, I'm off to alert the Reality community!

    Super cat AWAY!!!!!

    Post edited by StratDragon on
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