help please-rigging
ssweete
Posts: 115
ok heres the deal, ive got my original figure model as an obj file and its mtl file, uvmaps and textures
i also have these other files that go with it
skel
bvh
dae
mhx
now how do i use any of these other files for rigging my obj mesh and get my cr2 file??
the skel file is supposed to be the bones but studio doesnt import that??
other software i need?
thanks for any and all help and suggestions as im lost and just want to get this figure rigged so i can start using it.
kisses
ss
Post edited by ssweete on
Comments
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thanks i know how to do that, but thats not using any of the given files i have listed above.
this figure was already rigged in anouther program. problem is it only exports those files i listed above.
the rigging is in them.
is there any way to load one of those files above into studio to use those rigs on the figure rather than start from scratch in studio?
You could try importing the Collada (.dae) file, but I wouldn't hold out much hope. .bvh is used in DS only for animation data, not to apply rigging, I don't know what the otehr two formats are but they don't work in DS.
.mhx is a MakeHuman format, especially developed for Blender. I was successful in a previous version of MakeHuman to import a .dae into a previous version of DS4, but not with the current versions. Don't know whether the .dae was broken by MakeHuman or DS, but I suspect DS, because .dae still works fine with Carrara.
It seems your only option (apart from trying roundabout methods of trying to convert to different versions of .dae and .fbx to see whether anything will work with DS) is to import the .obj and rig it in DS.
Quite frankly, it is not worth the effort - MakeHuman is making good progress but has a long way to go to match the quality of Daz figures.
nm