Geometry tiling in Skin Shader possible?

gniiialgniiial Posts: 208
edited November 2020 in New Users

[Geometry tiling in Skin Shader possible?] The picture shows what i mean better. I don't really understand why the tiling is different, since all textures are just a picture on a surface, which we can scale up/down and also should be able to adjust in any direction. I need the skin shader on a plane and need the geometry tiling options too. How do i realize that?! 

Edited for Please put your question in the post body and the title - Daz 3D Forums

tiling.jpg
275 x 145 - 33K
Post edited by Richard Haseltine on

Comments

  • The options available depend on the way the shader was written. The one on the left looks like the 3delight Uber Surface or a relation, the oen on the right one of the NPR shaders.

  • gniiialgniiial Posts: 208

    Yeah, that was quite stupid. Oh man, thank's for the hint. I did manage it now by just coping the specific surface area of the specific model (G8) and got the settings with the offset. 
    The thing is i did that also yesterday. But later on, after i took all those sweet shaders in my library. Can it be that at some point just copying the shader from a model later on would not work anymore, when i tested the shaders before?
    BTW, Why is there no standart skin shader, like the ones on the G-G8 use available in general? 

     

  • Copy and paste does not copy the shader, only settings - you would need to aply the correct shader first, then copy and paste the settings if desired.

    Iray Uber Base is fairly standard for Iray, 3Delight shaders evolved over time from the basic Daz Default Shader adding new features - since the new shaders were, initially at least, paid for add-ons their adaptation was not universal.

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