4.14 Animation Advancements?

PhatmartinoPhatmartino Posts: 287
edited November 2020 in The Commons

I noticed "Animations and Animation Pipeline" in the Subject of an email about the new update, as well as just the word "Animation" in the release's Highlights, but no further info anywhere that I can find beyond that.. I generally wait a little while before updating when a new version comes out, especially if it requires updating Drivers, etc... But if there's anything new to play around with involving Animation or just improvements of any kind, I'd probably update sooner than later...

Anyone have any idea what might have been updated/added involving Animation, or a hint to where I could just see that info for myself?

Thanks! 

Post edited by Phatmartino on

Comments

  • PhatmartinoPhatmartino Posts: 287
    edited November 2020

    Never mind, hadn't visited the Store...

    Edit: I guess I still would like to know what the "Advancements to the Timeline and Genesis 8 & 3 animation capabilities" means...

    Post edited by Phatmartino on
  • Based on my light testing this morning, it just works better. The timeline is much more responsive, all keyframes can be found including expressions. Filament is wonderful for working in and reviewing animation. Also it renders crazy fast for excellent test renders. If you want to use daz for animation this is the version you want (no doubt there will be bugs, but the improvements are well worth any growing pains)
  • Thanks, I had seen those with the exception of the User Comments (I assumed there'd be info in the Highlights themselves). Am I missing something other than someone having asked the same question over there and not really gotten an answer?

  •  

    toph said:
    Based on my light testing this morning, it just works better. The timeline is much more responsive, all keyframes can be found including expressions. Filament is wonderful for working in and reviewing animation. Also it renders crazy fast for excellent test renders. If you want to use daz for animation this is the version you want (no doubt there will be bugs, but the improvements are well worth any growing pains)

    Awesome! Thanks, great to know that it's just a better experience at all and I guess I should be more excited about checking out the Filament rendering...

    Greatly appreciated!

  • HTStudiosHTStudios Posts: 41
    edited November 2020

     

    toph said:
    Based on my light testing this morning, it just works better. The timeline is much more responsive, all keyframes can be found including expressions. Filament is wonderful for working in and reviewing animation. Also it renders crazy fast for excellent test renders. If you want to use daz for animation this is the version you want (no doubt there will be bugs, but the improvements are well worth any growing pains)

    Awesome! Thanks, great to know that it's just a better experience at all and I guess I should be more excited about checking out the Filament rendering...

    Greatly appreciated!

    No problem. I don't think I'm gonna switch to filament for final renders anytime soon, but so far a very useful way to work and test your animation before your final iray render. The first thing you will want to do when switching to filament is Create > Filament Draw Options.  This creates a new node in the scene panel.  Select this node and in parameters, you can adjust iso to make the exposure feel/look right in filament but doesn't affect your final Iray render.  Also, I think Iray is rendering faster too, but it's hard to test without 4.12 installed.

    Post edited by HTStudios on
  • nonesuch00nonesuch00 Posts: 18,320

     

    toph said:
    Based on my light testing this morning, it just works better. The timeline is much more responsive, all keyframes can be found including expressions. Filament is wonderful for working in and reviewing animation. Also it renders crazy fast for excellent test renders. If you want to use daz for animation this is the version you want (no doubt there will be bugs, but the improvements are well worth any growing pains)

    Awesome! Thanks, great to know that it's just a better experience at all and I guess I should be more excited about checking out the Filament rendering...

    Greatly appreciated!

    That question was asked in another thread and here is my very short answer from there:

    Well earlier they had directly integrated the KeyMate & GraphMate plugin functionality to the Timeline Animation. They added & improved creating IK chains directly in DAZ Studio. That's the gist of what they did but it had many bugs but perhaps 4.14 fixes all of those bugs. You'd think it fixes most of them.

    The one thing I'd like to see is a contact solver. i.e. A character that is animated to walk's feet make contact with the floor / ground and the animation system contact solves the walk animation and adjusts it so that the feet stay on the surface of the floor/ground. Similarly, an animation places a skillet on a stove burner and the animation system contact solves the placing of the skillet on the stove by not letting it go below the surface of the stove burner. However, now you starting to talk about a physics simulation system like used in game engines and that's probably beyond their desired scope, at least in the short term.

Sign In or Register to comment.